====== START OF OBLIGE LOGS ======

********************************************************
** OBLIGE Level Maker 7.70 (C) 2006-2017 Andrew Apted **
********************************************************

Library versions: FLTK 1.3.3

   home_dir: C:\Doomsday\Oblige-7.70X
install_dir: C:\Doomsday\Oblige-7.70X
config_file: C:\Doomsday\Oblige-7.70X/CONFIG.txt

Loading language list: C:\Doomsday\Oblige-7.70X/language/LANGS.txt
DONE.

Missing Options file -- using defaults.

Detected user language: 'en'
Using the default language (English)

Initializing VFS...
DONE.

Scanning for addons....
  found: no_hang_lamp.pk3 (Disabled)
DONE


--- OPENING LUA VM ---

Loading main script: oblige.lua
DONE.

~~ Oblige Lua initialization begun ~~

Loading all games...
Loading all engines...
Loading all modules...

~~ Completed Lua initialization ~~

Loading config file: C:\Doomsday\Oblige-7.70X/CONFIG.txt
DONE.

Saving config file...
DONE.

Created WAD file: C:\Doomsday\dungeons_of_the_gods-Egypt.wad


~~~~~~~ Making Levels ~~~~~~~

seed = -2147483648

---- Game Settings ----

game = heretic
engine = nolimit
length = game
theme = egypt

---- Architecture ----

size = regular
outdoors = heaps
caves = mixed
liquids = heaps
hallways = mixed
teleporters = mixed
steepness = mixed

---- Monsters ----

mons = more
strength = tough
ramp_up = fast
bosses = medium
traps = mixed
cages = mixed

---- Pickups ----

health = heaps
ammo = heaps
weapons = normal
items = normal
secrets = mixed

---- Other Modules ----

@export_map = 0

@heretic_mon_control = 1
  warrior = default
  Ironlich = default
  warrior_ghost = default
  sabreclaw = default
  gargoyle = default
  nitro = default
  ophidian = default
  golem = default
  weredragon = default
  fire_garg = default
  Maulotaur = none
  D_Sparil = none
  golem_ghost = default
  nitro_ghost = default
  disciple = default

@heretic_weapon_control = 1
  crossbow = loveit
  gauntlets = default
  hellstaff = default
  claw = default
  firemace = default
  phoenix = default

@misc = 1
  pistol_starts = yes
  alt_starts = no
  big_rooms = mixed
  parks = mixed
  windows = mixed
  symmetry = mixed
  darkness = none
  mon_variety = mixed
  barrels = mixed
  doors = mixed
  keys = none
  switches = none

-- END --
Loading prefabs from: 'games/heretic/fabs'
OK

Theme for level E1M1 = egypt
Theme for level E1M2 = egypt
Theme for level E1M3 = egypt
Theme for level E1M4 = egypt
Theme for level E1M5 = egypt
Theme for level E1M6 = egypt
Theme for level E1M7 = egypt
Theme for level E1M8 = egypt
Theme for level E1M9 = egypt
Theme for level E2M1 = egypt
Theme for level E2M2 = egypt
Theme for level E2M3 = egypt
Theme for level E2M4 = egypt
Theme for level E2M5 = egypt
Theme for level E2M6 = egypt
Theme for level E2M7 = egypt
Theme for level E2M8 = egypt
Theme for level E2M9 = egypt
Theme for level E3M1 = egypt
Theme for level E3M2 = egypt
Theme for level E3M3 = egypt
Theme for level E3M4 = egypt
Theme for level E3M5 = egypt
Theme for level E3M6 = egypt
Theme for level E3M7 = egypt
Theme for level E3M8 = egypt
Theme for level E3M9 = egypt
Theme for level E4M1 = egypt
Theme for level E4M2 = egypt
Theme for level E4M3 = egypt
Theme for level E4M4 = egypt
Theme for level E4M5 = egypt
Theme for level E4M6 = egypt
Theme for level E4M7 = egypt
Theme for level E4M8 = egypt
Theme for level E4M9 = egypt
Theme for level E5M1 = egypt
Theme for level E5M2 = egypt
Theme for level E5M3 = egypt
Theme for level E5M4 = egypt
Theme for level E5M5 = egypt
Theme for level E5M6 = egypt
Theme for level E5M7 = egypt
Theme for level E5M8 = egypt
Theme for level E5M9 = egypt
Theme for level E6M1 = egypt
Theme for level E6M2 = egypt
Theme for level E6M3 = egypt
Theme for level E6M4 = egypt
Theme for level E6M5 = egypt
Theme for level E6M6 = egypt
Theme for level E6M7 = egypt
Theme for level E6M8 = egypt
Theme for level E6M9 = egypt

Special levels:
  none
Game title: Dungeons of the Gods

Game sub-title: The Brink of Disaster

Episode 1 title: The Planet of Zombies

Episode 2 title: Endless Bones

Episode 3 title: Parallel Absolution

Episode 4 title: Neck-Deep in the Blood

Episode 5 title: The Corrupted Shores

Episode 6 title: Disadvantaged



~~~~~~| E1M1 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = none
  cages = heaps
  caves = some
  cycles = some
  darkness = none
  doors = few
  ex_floors = heaps
  fences = none
  hallways = some
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = few
  secrets = heaps
  steepness = few
  switches = none
  symmetry = few
  teleporters = heaps
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:















                                ooo
                            oo  ooo
                        ooooooooooo
                        oooooooooooo              bb
                        oooooooooooooo   aaa      bb bb
                            ooo oooooo   aaa aa   bbbbb
                                oooooo  /aaa\aa   bbbbb
                                 ooooo aa/a\aaaaabbbbbb
                               nnnnnnnaaaaaaaaaaabbb/bb
                               nnnnnnnaaa\a/aaaaabbbb/b
                               nnnnnnnnn\aaa/aaaabbbbb/
                         QQQ   nnnnnnnnn aaeeaaaabb
                         QQQ     nn nnnn aaeeeee bb        sssss
                     QQQQQQQ   nnnnnnnnnCCCeeeeebbbb    s  sssssss
                     QQQQQQQQ  nnnnnnnnnCCCeeeeebbbbMMMsssssssssss
                    QQQQQQQQQ  nnnnnnnnnCCCCeeeebbbbMMMsssssssssss
                    QQQQQQQQQQ nnnnnppppCCCeeeeebbbMMMMsssssssssss
                 QQQQQQQQQQQQQ   gggppppCC eeeeebb MMMMsssssssssss
                 QQQQQQQQQQQQQQQ gggpCCCCCCCeee bb MMMMMsMMsssssss
                   QQQQQQQQQQQQQgggggCCCCCCCeeeMMMMMMMMMMMMsssss
                    QQ QQQQQQQQQgggggCCCCCCCeeeMMMMMMMMMMMMMMMM
                    QQII   QQQQQggggg CCCCC eeeMMMMMMMMMMMMMMMMM
                   /IIIIIIIQQQQQgg gg CCCCCeeeeMMMMMMMMMMMMMMMMM
                   I/IIIIIIIII ggg gggCCCCCeeeeMMMMMMMMMMMMMMMMM
                   II/IIIIIIIIgggg gggghh\CeeeeLLMMMLLMMMMMMMMMMM
                   IIIIIIIIIIIgggg gggghhhhee\eLLLLLLLLL\MMMMMMMM
                   IIIIIIIIIII ggg ggg hhhhe\eeLLLLLLLL\LMMMMMMMM
                      IIIII IIgggg gggghhhh\eeeLL LLLL\LLMMMMMMM
                               gg   gghhhhhhh  LLLLLLLLLLMMMMMMM
                               gg   gghhhhhhhhh LLLLLLLLLMMMMMMM
                                     hhhhhhhhhh LLLLLLLLLMMM
                                     hhhhhhhhhh LLLLLL
                                     hhhhhhhhh  LLLLLLL
                                     hhhhhhhhh   LLLLL
                                                 LLLLL
















--==| Make Quests |==--

Exit room: ROOM_12
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:996
Zone quota: 5
Zone list:
  ZONE_1 : rooms:14 areas:127
Other Item quota : 1.00

--==|  Build Rooms |==--


LACKING MATERIAL : STARTAN3


--==| Make Battles |==--

Giving weapon: crossbow
Giving weapon: gauntlets
Giving weapon: claw

--==| Item Pickups |==--

DOOM CSG...
Removed 39774 dead regions (of 58039)
Swallowed 5069 brushes (of 39844)
Filled 0 gaps (of 12818 total)
Lighting level...
Merged 3601 colinear lines
Rounded 12 square corners
Aligned 4830 textures
WARNING: cannot find peer for monster depot.


~~~~~~| E1M2 |~~~~~~

Styles = 
{
  ambushes = heaps
  barrels = some
  big_rooms = some
  cages = few
  caves = few
  cycles = some
  darkness = none
  doors = some
  ex_floors = some
  fences = none
  hallways = heaps
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = heaps
  pictures = some
  porches = some
  secrets = few
  steepness = some
  switches = none
  symmetry = some
  teleporters = none
  traps = some
  windows = some
}

Liquid: lava (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:












                              iii
                              iii
                             iiiiiiii
                             iiiiiiii               GGGGG GGG
                             \iiiii\                GGGGG GGG
                              iiiiiiii              GGGGG GGG
                              iiiiiiii              GGGGGGGGGG
                              iiiiiiii             GGGGGGGGGGGG
                              iiiiii         ccc   GGGGGGGGGGGG
                              iiiiiiDDD      ccc GGGGGGGGGGGGGG
                              iiiiiiDDD     ccccGGGGGGGGGGGGG
                             NNNN\ii DDDDDD ccccGGGGGGGGGGGGG
                           NNNNNNNN  DDDDDD ccccGGGGGGGGGGGGG
                           NNNNNNNNbbbDDD   ccccGGGGGGGGGGGGG
                           NNNNNNNNbbbDDD   cccc\GGGGGGGGGGGGGG
                           bbbbbbbbbbb aaaa ccccchhGGGGGGGGGGGG
                           bbbbbbbbbbb\aaaa ccccchhGGGGGGGGGGGG
                             bbbbbbbbbbaaaacccccchhhGGGGGGGGGG
                             bbbbb\bbbbaaaacccccchhhGGGGG GGG
                          QQQQQbbb bbbbaaaacccccchh GGGGG GGG
                          QQQQQbbb  \bbaaaacccccchhhGGGGG GGG
                          QQQwwPP    EEaaaaaaaccchhh
                          QQQwwPPPP  EEEEaaaaaacchh
                          QQ wwPPPP  EEEEaaaaaaaahhhh
                         vvvvwwwwPP    EEaaaaaaaahhhhhhh
                         vvvvwwwwPP    EEaaaaaaaahhhhhhh
                          vvwwwPPPP    EEaaa     hhhhhhh
                       vvvvvvvvPPPP  /jjjj\      hhhh
                       vvvvvvvvPP    jjjjjj      \hh/
                        vvvvvvUUUU   jjjjjj       hh
                         vvvvUUUUUU  jjjjjj       hh
                         vvvvUUUUUU  jjjjjj       hh
                          vv UUUUUU  \jjjjj
                          UUUUUUUUUUUUjj jjj
                          UUUUUUUUUUUUjj\jjj
                            UUUUUUUUjjjjj
                                    jjjjj
                                    \jjj/
                                     jjj















--==| Make Quests |==--

Exit room: ROOM_7
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:801
Zone quota: 3
Zone list:
  ZONE_1 : rooms:15 areas:124
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: crossbow
Giving weapon: gauntlets
Giving weapon: phoenix

--==| Item Pickups |==--

Unable to place items: arrow x 1
Unable to place items: arrow x 2
Unable to place items: vial x 1
DOOM CSG...
Removed 40400 dead regions (of 58527)
Swallowed 4715 brushes (of 40446)
Filled 0 gaps (of 13897 total)
Lighting level...
Merged 3611 colinear lines
Rounded 23 square corners
Aligned 5236 textures
WARNING: cannot find peer for monster depot.


~~~~~~| E1M3 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = none
  cages = none
  caves = some
  cycles = heaps
  darkness = none
  doors = few
  ex_floors = some
  fences = few
  hallways = some
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = some
  porches = some
  secrets = heaps
  steepness = some
  switches = none
  symmetry = heaps
  teleporters = some
  traps = some
  windows = few
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:














                        ssss
                        ssss       tt             rrrr
                        ssss       tt             rrrr
                         sss    tttttt /qqq qqq  /rrrr\
                         sss    ttttttqqqqq qqq\ rrrrrr
                        /ssssss ttttttqqqqq/qqqqqrrrrrr
                       /ssssssssstttt qqqqqqqqqqqrrrrrr
                       sssssssssstttt \qqqqqqqqqqrrrrrr
                      sssssss/DDtttttt \qqqqqq/rr rrrr rr
                      ssssssDDDDtttttt  qqqqq/rrrrrrrrrrrr
                      sssss/DDDDtttttt  qqqqq rrrrrrrrrrrr
                       sss/ DDDDDaattaa       rrr/rrrr\rrr
                            DDDDDaattaa     ffffffrrrr
                                 aaaaaa     ffffff
                        CC       aaaaaa    bbbbbb
                      CCCC       aaaaaa    bbbbbb
                      CCCCCCCC   aaaaaa  /bbbbbb
                     CCCCCCCCCC  aaaaaa /bbbbbbb  HHH
                     CCCCCCCCCCCaaaaaaaabbbbbbbb  HHH
                     CCCCCCCCCCCaaaaaaaabbbbbbbb /HHH\
                     CCCCCCCCCC   aaaa  \bbbbbbbHH/H\HH
                      CCCCCCCC    aaaa   \bbbbbbHHHHHHH
                      CCCC nnn    llll     bbbbbbH\H/H
                        CC nnn    llll     bbbbbb\HHH/
                   nnnnn\nnnnnlll llll lll   gggggHHH
                   nnnnnnnnnnnllllllllllllMMMgggggHHH
                   nnnnnnnnnnnllllllllllllMMMggHHHHHHHHH
                   nnnnnnnnnnnllllllllllllMMMggHHHHHHHHH
                   nnnnnnnnnnnll/ llll \llMMMgg  /kkk\
                   nnnnn/nnnnn    llllggggg\ gg kkkkkkk
                           nnn        ggggggggg\kkkkkkk
                           nnn        ggggggggggkkkkkkk
                                     gggggggggggkkkkkkk
                                     ggggggg\gg/kkkkkkk
                                       gggg/ gg kkkkkkk
                                             gg kkkkkkk
                                              kkkkkkkkkkk
                                              kkkk   kkkk














--==| Make Quests |==--

Exit room: ROOM_7
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:856
Zone quota: 3
Zone list:
  ZONE_1 : rooms:15 areas:113
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: crossbow
Giving weapon: hellstaff
Giving weapon: claw
Giving weapon: phoenix

--==| Item Pickups |==--

DOOM CSG...
Removed 43726 dead regions (of 63403)
Swallowed 4830 brushes (of 43889)
Filled 0 gaps (of 16183 total)
Lighting level...
Merged 4016 colinear lines
Rounded 21 square corners
Aligned 4956 textures


~~~~~~| E1M4 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = none
  cages = few
  caves = some
  cycles = heaps
  darkness = none
  doors = few
  ex_floors = few
  fences = few
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = few
  teleporters = some
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                                         FF    FFF
                                       FFFF  FFFFF  /lll\
                                     FFFFFFF FFFFFlllll\l
                                     FFFFFFF FFFFFllll\ll
                                       FFFFFFFFFFFFF\llllll
                                      FFFFFFFFFFFFFFlllllll
                                      FFFFFFFFFFFFFFlllll
                                      FFFFFFFFFFFFFFFll/
                                     ddFFFFFFFFFFFFFFlllll
                                     ddd\kkkFFFFFFFFFlllll
                                  dd ddddkkkFFFFFFFFFlll\
                                  dddddddkkFFFFFFFFllllll
                                 ddddddddkkFFFFFF  llllllHHH
                                 ddddddddddFFFFF HHH HHH HHH
                              dddddddddddddFFFFFHHHHHHHHHHHHH
                              ddddddd dd/ gFFFFFHHHHHHHHHHHHHH
                               dddddddddddgggFFFHHHHHHHHHHHHHHHH
                                  \dddddddgggeeeHHHHHHHHHHHHHHHH
                                     CCCCeeggeeeHHHHHHHHHHHHH
                                  CCCCCCCeeeeeeeeeeHHHHH HHH
                             CCC  CCCCCCCeeeeeeeeeeHHHHHHHHH
                             CCCCCCCCCCCCeeeeeeeeeeHHHHHHHHH
                           CCCCCCCCCCCCCCeeeeooeeeeIIIIIIIII
                           CCCCCCCCCCCCCCaaeeooeeeeIIIIIIIII
                             CCCCCCCCCCCCaaeeoooeeeIIIIIIIII
                             CCCCCCCCCCCCaaoooooeeeIIIIIII
                             CCCCCCCCCCaaaaooooIIIIIIIIIII
                               CCCCCCCCaaaa\oooIIIIIIIIIII
                               CCCaaaCC /aaaaooIIIIIIIIIII
                         /qq\  CCCaaaaaaaaaaaooIIIIIIIIIII
                         qqqq /BBBB\aaaaaaa/nnnIIIIIIIIIII
                        /qqqq\B/BBBBaaaaaaa nnnII IIIII
                        qqqqqqBB/BBBaaaaaaa nnnnn\IIIII
                        \qqqq/BBBBB/a/aaaaa nnnnnn\IIII
                     qqqqqqqqBBBBBaaa   aaa nnnnnnnIII
                   qqqqqqqqqqBBBBBaaa   aaa nnnnnnnIII
                   qqqqqqq\qqBB          aa nnnnnnnnn
                       qqq qqBBBBBBB     aa   nnnnnnn\
                       qqq qqBBBBBBB     aa   nnnnnnnn\
                       qqq qqBBBBBBB            nnnnnnnn
                       qqq   BBB                nnnnnnnn
                             BBB                   nn/
                             BBB













--==| Make Quests |==--

Exit room: ROOM_14
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1022
Zone quota: 4
Zone list:
  ZONE_1 : rooms:14 areas:94
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: crossbow
Giving weapon: phoenix

--==| Item Pickups |==--

DOOM CSG...
Removed 43097 dead regions (of 63010)
Swallowed 5269 brushes (of 43177)
Filled 0 gaps (of 13955 total)
Lighting level...
Merged 3472 colinear lines
Rounded 15 square corners
Aligned 5943 textures


~~~~~~| E1M5 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = some
  big_rooms = some
  cages = some
  caves = none
  cycles = heaps
  darkness = none
  doors = some
  ex_floors = some
  fences = none
  hallways = some
  islands = few
  keys = none
  lakes = heaps
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = some
  teleporters = some
  traps = some
  windows = some
}

Liquid: lava (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                                           hhhhhh
                                          hhhhhhh
                                          hhhhh
                                          hhhhh
                                          hhhhh
                                          hhh/
                                           hh    ddd
                                           hh    ddd bbb
                                     GG   /hh\ ddddddbbb
                                     GG hhhhhh ddddddbbb
                                    GGGGhhhhhhdddddd/bbb\
                                  GGGGGG\oohh\ddddddbbbbbb
                                  GGGGGGGoohhhddddd/bbbbbb
                                 GGGGGGGGoohhhddddd \bbbbb\
                               CCGGGGGGG/oohhhdd ddddbbbbbb\
                               CC GGGG oooohhhdddddddbb/bbbb
                               CC GGGGG\oooo\dddddddddddbbbb\
                              /CC GGGGGGGooooddd/bbdddddbbbbb
                           CCCCCCCGGGGGGGooooobbbbbbbbbbbbbbb
                           CCCCCCCGGGGG//AA\AAbbbbbbbbbbbbbb/
                           CC \CC /AAAAAAAAAAAbb bbbbbbbb/
                          CCCCCCCCAAAAAAAAAAAAbbbb\bb/
                  ppppppppCCCCCCCCAAAAAA\AA/AAbbbb\
                  ppppppppCCC CCCC\AAAAA AA AAbbbbbb
                  ppppppppppppCCCC \AA/  AAff bbbbbb
                     pppppppppCCCCCffffffffff bbbb/
                   ppppppppppppCCCCfffffffffff\bb/
                   ppppppppppppCCCCfffffffffff bbbb
                      ppp  ppKK KKKKKfffffffbbbbbbb
                      ppp KK/KKKKKKKKfffffffbbbbbbbbbb
                          KKK/K\KKKKKfffffffbb/EE\bbbb
                          KKKKKKKKKKKfff fffbbEEEEbbbb
                            K\KKKKKKKmmm/llll EEEEbb
                            \KKKKKKKKmmmlllll\EEEE
                        mmm     KKmm\ mmllllllEEEEEE\
                      mmmmm     KKmmmmmmmlllll EEEEEEEE
                      mmmmm\/mmmmmmmmmmmmllll/ EEEEEEEE
                        \mmmmmmmmmmmmmm  \ll/  EEEEE/
                         mmmmmmmmmmmm llllll\  EEEEEE
                         mmm\mmmmmmmmmlllllllEEEEEEEE
                               /mmmmmmlllllllEEEEEE
                           mmmmmmmmmmmmmlllllEEEEEE
                           mmmmmmmmmmmmmllllEEEEE
                               \mmmmm mmllllEEEEEE












--==| Make Quests |==--

Exit room: ROOM_13
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:969
Zone quota: 4
Zone list:
  ZONE_1 : rooms:13 areas:131
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: hellstaff
Giving weapon: crossbow

--==| Item Pickups |==--

DOOM CSG...
Removed 43971 dead regions (of 63301)
Swallowed 5606 brushes (of 44129)
Filled 0 gaps (of 15562 total)
Lighting level...
Merged 4033 colinear lines
Rounded 11 square corners
Aligned 6393 textures


~~~~~~| E1M6 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = some
  big_rooms = none
  cages = few
  caves = none
  cycles = none
  darkness = none
  doors = some
  ex_floors = few
  fences = few
  hallways = some
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = some
  porches = some
  secrets = heaps
  steepness = some
  switches = none
  symmetry = none
  teleporters = none
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                                                  RRR
                                              RR  RRR
                                        RRRRRRRRRRRRRR
                                        RRRRRRRRRRRRRR
                                        RRRRRRRRRRRRRR
                                         RRRR RRRRRRR
                                         RRRRqqq RRRR
                                           RRqqqqq
                                          RRRqqqqq
                                          RRRqqqqq
                                         ccccqqqq\ /qq
                                        /ccccqqqqqqqqq\
                                      /ccccccqqqqqqqqqqqq
                                   ccccccccccqqqqqqqqqqqq
                                   cccccccccc  qqqqqqqqqq
                                      \cccc\
                                       ccccc  hhhhhh\
                              aa aaa /aa ccc  hhhhh\h
                              aa aaa aaa\ccccc   h\hh
                             aaaaaaaaaaaacccccEEEhhhh\
                       ii    aaaaaaaaaaaa\ccccEEEhhhhhh
                    iiiiiiiiiiiaaaaa bbbbbbbb  EEhhhhhhhhhh
                    iiiiiiiiiiii  aaabbbbbbbb  EEEEhhhhhhhh
                      /ii\ iiiiiiiaaabbbbbb/ EEEEEEhhhhhh
                      iiiiii\iiiiiiibbbbbbbb EEEEEEhhhh
                      iiiiii iiiiiiibbbbbbbbbbnn nn  hh
                      \iii/gg\ggggggggbbbbbbbbnnnnn  LL
                       gggggggggggggggbbbbbbbbnnnnnLLLLLL
                  PPPP gggggggggggggggbbbbbbbbnn mmLLLLLL
                 PPPPPP ggggg/ggggggggddddddddOOOmmLLmmmm
                 PPPPPPPPPPPP gg\gggggddddddddOOOmmmmmmmm
                 PPPPPPPPPPPP gg    ggdddddddOOOOmmmmmmmm
                 PPPPPP PPPPP       dddddddddOOOOmmmmmmmm
                 PPPPP  PPPPP     dddddddddddOOOOmmmmmmmm
                      PPPPPPP     dddddddddddOOOO  mmmm
                    PPPPPPPPP        ddddd/ /OOOOO mmm
                    PPPPPP           dddd/ OOOOOOO/mmmmm
                    PPPPPP                 OOO/OO mmmmmm
                      PPPP                 /\OO/O mmm/
                       PP                OOO/OOO/ \mm
                                         OOO
                                          OO














--==| Make Quests |==--

Exit room: ROOM_16
Secret Exit: ROOM_14
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:844
Zone quota: 3
Zone list:
  ZONE_1 : rooms:15 areas:138
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: claw

--==| Item Pickups |==--

Unable to place items: arrow x 1
DOOM CSG...
Removed 47321 dead regions (of 67579)
Swallowed 5786 brushes (of 47414)
Filled 0 gaps (of 16013 total)
Lighting level...
Merged 4491 colinear lines
Rounded 20 square corners
Aligned 6466 textures


~~~~~~| E1M7 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = heaps
  big_rooms = some
  cages = some
  caves = none
  cycles = none
  darkness = none
  doors = few
  ex_floors = some
  fences = none
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = some
  porches = heaps
  secrets = some
  steepness = some
  switches = none
  symmetry = few
  teleporters = few
  traps = some
  windows = heaps
}

Liquid: lava (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:












                                   cc
                                   cc   aa aa
                                   cc\  aa aa
                                 ccccc aaaaaa
                         ff fff /ccccc aaaaaaaa
                         ff/ffffcccccc aaaaaaaa
                        ffffffffcccccccc \aaaaa
                        ffffffff\ccccccc /aaaaa
                      fffffffffffffcccccaaaaaaa\
                      fffffffffffffcccccaaaaaaaa\
                 jjjjj  fffffffffffccccc \aaaaaaaBBB
                 jjjjjfffff/fffffffccccc/ssssaaaaBBB
                 jjjjjfffff/jj\fffeecccssssssaaaLLBBBB
                  jjjjjjjjjjjjjfffeecccssssssaaaLLBBBB
                  jjjjjjjjjjjjj iieeccceehhsss /LL\ BB
                    jjjjjjjjjjjiiieeeeeeehhhhhhLLLLdddd\
                      \jjjjjjjjiiieeeeeeehhhhhhLLLLddddd\
                       \jjj/  iiiieeeeeeehhhhhhhhhhhddddddddddd
                             /iiiiiieeeeee\\hhhhhhhhddddddddddd
                             iiiiiiieeeeeeehhhhhhhhh\dddddddddd
                             iiiiiii\eeeeeehhhhKK KK dddddddddd\
                             \iiiiiieeeeee/hhhhKKKKKKdddddddddddd
                          iiii\ii/  ee\ee/  hhhKKKKKKdddddddddddd
                          iiiiiiiiinnnnnnnnnhhhKKKKdddddddddddddd
                          iiiiiiiiinnnnnnnnnhhKKKKKddddddddddddddd
                          iiiimmmmmmm\ nnn  hhKKKKKooddddddddddddd
                            iimmmmmmmmmmm /KK KKKK oo \dd/   \ddddd
                            ii\mmmmmmmmmmKKKKKKKKKKooooooo    \dddd
                               mmmmmmmmmmKKKKKKKKKKooooooo   dddddd
                               mmmmmmmmmm \KK KKKK oooooo/   dddddd
                                  mmmmmmm  KK      oooooo    dddddd
                                  mmm  mm  KK       \oooo\     ddd
                                  mmm  mm            ooooo\    ddd
                                                     oooooo    ddd
                                                     \ooooo    ddd
                                                    ooooooo
                                                    oooooo/
                                                      ooo/
















--==| Make Quests |==--

Exit room: ROOM_4
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:926
Zone quota: 4
Zone list:
  ZONE_1 : rooms:15 areas:90
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: crossbow
Giving weapon: gauntlets
Giving weapon: hellstaff

--==| Item Pickups |==--

DOOM CSG...
Removed 46937 dead regions (of 67863)
Swallowed 4474 brushes (of 47057)
Filled 0 gaps (of 18170 total)
Lighting level...
Merged 4130 colinear lines
Rounded 31 square corners
Aligned 6240 textures
WARNING: cannot find peer for monster depot.


~~~~~~| E1M8 |~~~~~~
Opened WAD file: games/heretic/data/boss_maw1.wad
Closed WAD file


~~~~~~| E1M9 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = none
  cages = few
  caves = some
  cycles = heaps
  darkness = none
  doors = few
  ex_floors = some
  fences = some
  hallways = few
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = none
  pictures = some
  porches = some
  secrets = few
  steepness = few
  switches = none
  symmetry = heaps
  teleporters = some
  traps = few
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:















                         vv
                         vv                    EE
                       /vvv              EE  EEEEEE  EE
                       vvvv              EE  EEEEEE  EE
                       vvvv\            EEE EEEEEEEE EEE
                       vvvvv     GGG    EEEEEEEEEEEEEEEE
                      /vvvvvGG   GGG    EEEEEEEEEEEEEEEE
                      vvvvvvGGGG/GGG\GG  EE EEddddEE EEss
                      vvvvvvGGGGG/G\GGGaa   EEddddEEss sss\
                      \vvvvvGGGGGGGGGGGaa   dddddddsss/sssss
                         vvvGGGGG\G/GGGaa dddddddddsssssssss
                        /vvvGGCC\GGG/ /aa\ddddddd  sssssss/
                        vvvvvGCC GGG  aaaaaadddddddsss ss ssss
                        vvvvv CCCCC aaaaaaaadddddddsssssssssss
                        vvvvv CCCCC aa\aa/  ddddddddssssssssss
                        vvvCCCCCCCCaaaaaaaa ddddddddQQQQQ\ss
                        CCCCCCCCCCCaaaaaaaa FF dddd QQQQQ ss
                        CCCCCCCCCCC aaaaaaFFFF dddd QQQQQQss
                     CCCCCCCCCCCCC /aaaaaaFFFF  pp QQQQQQQ
                     CCCCCCCCCCCCC aaaaaa FFFF ppp QQQQQQQ
                     CCCCCCCCCCCC  aaaaaa FFFF pppp QQQQQQ
                         CCCCCCCCCCaaaaaa   FFFpppppQQQQQQQ
                          CCCCCCCCCaaaaaa   FFFpppppQQQQQQQQQQ
                             CCCC  aaBBBBB     pppp QQQQQQQQQQQQ
                            BBBBBBBBBBBBBB     pppkkQQQQQQQQQQQQ
                            BBBBBBBBBBBBBBBB    ppkkkkkrrQQQQQQQ
                            BBBBBBBBBBBBBBBBBBBkkkkkkkkrrQQQQQQ
                            BBBBBBBBBBBBBBBBBBBkkkkkkkkrrQQQQQQ
                            BBBBBBBBBBBBBBBBBB kkkkkkkkrrQQQQQ
                                 BBBB BBBBB    kkkkkkkkrrrr\QQ
                                 BBBB BBBBB    kkkkkkkkrrrrrrrr
                                  BB  BBBB       kkkkkkrrrrrrrr
                                  BB  BB         kkkkkk\rr/
                                      BB     aa  aakkaarrrr
                                             aaaaaaaaaarrrr
                                             aaaaaaaaaa
                                            aaaaaaaaaaaa
                                          aaaaaaaaaaaaaaaa
                                          aaaaaa/aa\aaaaaa












--==| Make Quests |==--

Exit room: ROOM_5
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:980
Zone quota: 4
Zone list:
  ZONE_1 : rooms:14 areas:120
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: hellstaff
Giving weapon: crossbow
Giving weapon: gauntlets

--==| Item Pickups |==--

Unable to place items: vial x 1
DOOM CSG...
Removed 41644 dead regions (of 61014)
Swallowed 4986 brushes (of 41708)
Filled 0 gaps (of 13624 total)
Lighting level...
Merged 3508 colinear lines
Rounded 12 square corners
Aligned 5485 textures
WARNING: cannot find peer for monster depot.


~~~~~~| E2M1 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = none
  big_rooms = some
  cages = some
  caves = none
  cycles = heaps
  darkness = none
  doors = some
  ex_floors = few
  fences = few
  hallways = some
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = few
  teleporters = some
  traps = some
  windows = some
}

Liquid: lava (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:














                                             DD   DD
                                  kk         DD/D\DD
                              kkkkkk       DDDDDDDDD DD
                              kkkkkkk      DDDDDDDDD DD
                       kk     kkkkkkkaa       DDDDDDDDDDD
                     kkkk\    /kkkk/ aa       DDDDDDDDDDD   ggg
                     kkkkkkk /kkkkaaaaaaaa     \D/DDDDDgggggggggg
                     kkkkkkkkkkkkkaaaaaaaa       DDDDDDgggggggggg
                     kkkkkkkkkkkkkaaaaaaaa    cccDDDDDDgggggggg
                     kkkkkkkkkkkkkaaaaaaaae   ccc cc DD/ggggggg
                     kkkkkkkkkkkkk aaaaaaeeccccccccc gggggggggg
                     \kkkkkkkkkk\  aaaaaaeeccccccccc ggggggggg/
                      \kkkkkkkkkkkkaaaaaaeeccccccccccggggggggggg
                       kkkkkkkkkkkkaaaaaaeeccccccccccggggggggggg
                        \kkkkkkkkkbbbbbbbbbcccc cccc gggggg/gg
                          lllkkkkkbbbbbbbbb     ccjjjgg     gg
                       hhhhllkkkkk bbbbbbbbjjjjjjjjjjjjjj
                       hhhhllhhbbbbbbbbbbb jjjjjjjjjjjjjj
                        /hhllhhbbbbbbbbbbb   \jjjjjjjjj
                       /hhhhhhh  bbbbbbbbbbboooojjjjjjj
                      hhhhhhhhh\ ffffbbbbbbboooojjjj/
                      hhhhhhhhhh ffffbbbbb\ oooojjjjnn\
                      hhhhhhhhhh/ffff\bbbbb oooojjjjnnnn\
                      hhhhhhhhhhfffff bbbbbooooo\jjjnnnnn\
                        hhh\hhhhfffff bb/bbooooo\jjjnnnnnn
                         IIIfffffffff    bboooooo\  \nnnnn\nnn
                  II  II IIIfffffffffff\ ooooooooo   nnnnnnnnnnnnn
                  II  IIIIIIffffffffffff\oooooooooo  nnnnnnnnnnnnn
                  IIIIIIIIIIIIIIfffffffffff \oooooo  nnnnnnnnnnnnn
                  IIIIIIIIIIIIIIffffffffffff \ooooo  nnnn/ nnn
                  II   II   IIII\fffffffffff  \ooo   nnnnnn
                     IIIIIIIIIII fffffffffff        nnnnnnn
                 IIIIIIIIIIIII   fffffffffffff      nnnnn
                 IIIIIIIII         \ffffffffff
                     IIIII          ffffffffff
                     III            ffffffff/
                     III              fffff/
                                        \ff
                                         ff













--==| Make Quests |==--

Exit room: ROOM_11
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1088
Zone quota: 4
Zone list:
  ZONE_1 : rooms:14 areas:99
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: crossbow
Giving weapon: hellstaff
Giving weapon: claw

--==| Item Pickups |==--

DOOM CSG...
Removed 45332 dead regions (of 65250)
Swallowed 5331 brushes (of 45499)
Filled 0 gaps (of 16066 total)
Lighting level...
Merged 3819 colinear lines
Rounded 31 square corners
Aligned 4935 textures


~~~~~~| E2M2 |~~~~~~

Styles = 
{
  ambushes = none
  barrels = none
  big_rooms = heaps
  cages = some
  caves = none
  cycles = none
  darkness = none
  doors = some
  ex_floors = some
  fences = few
  hallways = some
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = few
  secrets = some
  steepness = some
  switches = none
  symmetry = few
  teleporters = none
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:












                    /xx\                SS
                  xxxxxx                SS
                  xxxxxx                SS  jjjjjj
                   xxxx  xxx           /SS\ jjjjjj
                   xxxx\/xxx\ SSSSSS SSSSSSSSjjj
                   xxxxxxxxxxxSSSSSSSSSSSSSSSjjjjj
                 /xxxxxxxxxxxxSSSSSSSSSSSSSSSjjjjj
                 xxxxxx/\xxxxxSSSSSSSSSSSSSSSjjjjj
                 xxxxxx  \xxxxSSSSSSSSSwwjjjjjjjj ee ee\
                 \xxxxx /xxxxxS SSSS  wwwjjjjjjjj ee/eee\
                   \xx/ xxxxxxx/wwwww wwwjjjjjjjjeeeeeeee
                    xx  xxxxxxxwwwwwwwwwwwwwjjjjjeeeeeeee
                        \xxxxxwwwwwwwwwwwwwwjjj/  eeeeeee\
                            xxwwwwwww www   jj/    eeeeeee\
                              ww/uu\uuwwwww\        eeeeeee
                              wwuuuuuuwwww\w        eeeeeeeee
                          uuuuuuuuuuuuwww\ww        eeeeeeeee
                       uuuuuuuuuuuuuuuwwwwww         \eee/
                       uuuuuuuuuuuuuuu wwwww  aaa    /cccc\
                         uuuuuuuuuuuuu ww     aaa  cccccccc
                         uuuu/OOuu/ DDDDDDDDDaaaa  cccccccc
                              OOOO  DDDDDDDDDaaaa\  cccccc/
                              OOOO  DDDDDii\aaaaaa  \ccccc
                              OOOOhhhhDDDiiiaaaaaaaaaacccc
                              OOOOhhhhhhiiiiaaaaaaaaaacccccccc
                          qq  OOOOOhhhhhiii/aaaaaaaaaacccccccc
                          qq  OOOOOhhhhh/iiiiaa\aaaaaacccccccc
                          qqqqqqhhhhhhhhiiiiiaa aaaaaaccccc
                       /qqqqqqqqhhhhhhkkiiiiiBBBBBaaaa
                      qqqqqqqqqqqhhhkkkkiiiiiBBBBBBBBBBBBB
                      qqqqqqq qqqhhhkkkkkiiiiBB\BBBBBBBBBB
                      qqqqqqq qqhhhhkkkkiiiiiB\BBBBBBBBBBB
                         qqqq hhhhhhhhhhiiiii\BBBBBBBBBB
                         \qq/ hhhhhhhhhhiiiii   BBBBB BB
                          qq  hhhhhhhhhhiiiii   BBBBB
                          qq   hhhh  hhh          BBBB
                                                 BBBBB
                                                 BBBBB
                                                BBBBBBBB
                                                BBBBBBBB
                                                BBBBBB
                                                 BBBBB












--==| Make Quests |==--

Exit room: ROOM_24
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1000
Zone quota: 5
Zone list:
  ZONE_1 : rooms:15 areas:143
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: hellstaff
Giving weapon: crossbow
Giving weapon: phoenix

--==| Item Pickups |==--

Unable to place items: vial x 1
DOOM CSG...
Removed 49287 dead regions (of 70466)
Swallowed 5355 brushes (of 49456)
Filled 0 gaps (of 17790 total)
Lighting level...
Merged 4448 colinear lines
Rounded 32 square corners
Aligned 5875 textures


~~~~~~| E2M3 |~~~~~~

Styles = 
{
  ambushes = heaps
  barrels = few
  big_rooms = none
  cages = some
  caves = heaps
  cycles = heaps
  darkness = none
  doors = heaps
  ex_floors = some
  fences = none
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = few
  steepness = some
  switches = none
  symmetry = some
  teleporters = some
  traps = some
  windows = heaps
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:














                                           dd
                              ll           dd
                              ll           ddddd\
                        ll    ll         /ddddd\d
                        ll   /lll\     ddd/d\d\dd
                        llllll/l\l     ddddddddddd
                        llllllllll       d\ddddddd
                        llllll\lll       \dddddddd
                        lll   lllll        AAAAAAAA
                        lll   lllll        AAAAAAAA     ff
                        lll  HHHHHmm       AAAAAAAA     ff
                             HHHHHmm\      AAAAAAAA/ffffffffffffff\
                          HH HHHHHmmmm       AAAAffffffffffffffff\f
                          HH HHHHHmmmmCCCC   AAAAffffffffffffffffff
                       HHHHHHHHHHHmm/ CCCCCC AAAAf BBBB\fffffff\f/f
                       HHHHHHHHHHHCCCCCCCCCC  AA  BBBBBBBBBB   fff/
                    HHHHHHHHHHHHHHCCCCCCCCCCAAAAAABBBBBBBBBB   ff
                    HHHHHHHHHHHHHHCCCCCCCCCCAAAAAABBBBBBBBB    ff
                    HHHHHHHHHHHHHHCCCCCCCCCC  AABBBBBBBBBBB
                      HHHHHHHHHCCCCCCCCCCCCCEE  BBBBBBBBBB
                      HH nnHHH CCCCCCCCCCEEEEE BBBBBBBB
                     nnnnnnnnnnCCCCCCCCCCEEEEEBBBBBBBBBggggg
                     nnnnnnnnnnCCCCCCCCCCEEEEEBBBBBBBBBggggg
                       \nnnnn/  CCCCCCCCCEEEEEEEBBBBBB  gg
                        nnnnn   CCCCCCCCCEEEEEEEEEBBB  ggg\ ggg
                        \nn/     CCCCCCCCEEEEEEEEEBBBgg/g\ggggg
                         nn      CC  CCC EEEEEEEEgggggggggggggg
                        /nn\     CC       EEEEEEEgggggggg/g
                        nnnn              EEEEEEEEjj ggggg/
                        nnnn              EEEEEEEEjj\
                       nnnn/             EEEEEEEEjjjj
                     nnnnnn              EEEEEEEEjjjj
                     nnnnnn              EEEEEEEE\jj/
                      nnnnn               EEEEE   jj
                      nnnnn               EE  /jjjjjjjj
                       nnn                 jjjjjjjjjjjj
                                           jjjjjjjj
                                           jj \jjjj
                                           jj  jjjj
                                                jj












--==| Make Quests |==--

Exit room: ROOM_6
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:889
Zone quota: 3
Zone list:
  ZONE_1 : rooms:12 areas:111
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: hellstaff
Giving weapon: crossbow
Giving weapon: gauntlets

--==| Item Pickups |==--

DOOM CSG...
Removed 51944 dead regions (of 75679)
Swallowed 5222 brushes (of 52057)
Filled 0 gaps (of 19134 total)
Lighting level...
Merged 4206 colinear lines
Rounded 23 square corners
Aligned 6989 textures
WARNING: cannot find peer for monster depot.


~~~~~~| E2M4 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = some
  big_rooms = some
  cages = none
  caves = none
  cycles = heaps
  darkness = none
  doors = some
  ex_floors = some
  fences = some
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = heaps
  steepness = some
  switches = none
  symmetry = few
  teleporters = some
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:













                                   rrr
                                   rrr
                                   rrr      kk
                                   rrr      kk
                        rrrr\rrrrrrrrrrr   kkkk
                        rrrrrrrrrrrrrrrrrrkkkkk kkkk
                       /rrrrrrrrrr rrrrrrrkkkkk\kkkk dddd
                       rrrrrrrrrrrrrrrrrr kkkkkkkkkk dddddd
                       rrrrrr \rrrrrrrrrr kkkkkkkkkdddddddd
                       \rrrr/  /HHH\rrrrr kkkkkkkkkdddddd/
                          ii HHH/H\HHaa   \kkkkk/    dddddd
                      ii  ii HHHHHHHHaaaa  kkkk/     dddddd
                      ii  ii HHH\H/Haaaaa /aa\        dddddddd
                      ii /ii\HH\HHH/aaaaaaaaaaaa     /dddddddd
                     /ii\iiiiHH  HH\aaaaaaaaaaaa     dddd/
                     iiiiiiiiHHHHHHHaaaaaaaaa/ll\   /dddd dddd
                     iiiiiiiiHHHHHHHaaaa  aaallllddddddddddddd\
                     \ii iiiiHH  HH/aaaa  aaalllldddddddddddddd
                      iii\ii/HH GGGGaaGGeeeeellll ll\dddddddddd
                      iii    HH GGGGaaGGeeeeelllllllcc ccddddd/
                      iii   GG GGGGGGGGGGGee/lllllllccccccdddd
                      iii   GG GGGGGGGGGGGee nnffccccccccc
                          GGGGGGGGGGGGGGG/ee\nnffccccccccc\/cccc
                          GGGGGGGGGGGGGeeeeeennffccccccccccccccc
                            GG  GGGG   eeeeeennffcccccccccccccc
                            GG GGGG    eeeeee fffffcc\cccc/\cccmmmm
                               GGGG       eee ffffffff\ccmmm\ mmmmm
                              /oooo\      eeeefffffffffmmmmmmmmmmmm
                              oooooo      eeeefffffffffmmmmmmmmmmmm
                       oo     oooooo     /eeeeff    ff   mmm/ mmmmm
                       oo     oooooo     eeeeee     ff         mmmm
                      /oo\    oooooo   eeeeeeeee    ff
                      oooo    \oo/     eeeeeeeee    ff
                      oooo     oo        eeeeeee
                     /oooo /oooooooooo    ee
                    ooooooooooooooooooo   ee
                    ooooooooooooooooooo
                    oooooo \ooooooooooo
                       ooo\ ooooo   oo
                      oooooo\oooo   oo
                      oooooo oooo












--==| Make Quests |==--

Exit room: ROOM_15
Secret Exit: ROOM_14
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1004
Zone quota: 5
Zone list:
  ZONE_1 : rooms:14 areas:149
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
Giving weapon: gauntlets
Giving weapon: phoenix

--==| Item Pickups |==--

DOOM CSG...
Removed 45757 dead regions (of 65668)
Swallowed 5079 brushes (of 45949)
Filled 0 gaps (of 16764 total)
Lighting level...
Merged 4432 colinear lines
Rounded 21 square corners
Aligned 5480 textures


~~~~~~| E2M5 |~~~~~~

Styles = 
{
  ambushes = none
  barrels = few
  big_rooms = heaps
  cages = heaps
  caves = none
  cycles = heaps
  darkness = none
  doors = heaps
  ex_floors = some
  fences = some
  hallways = heaps
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = few
  steepness = some
  switches = none
  symmetry = few
  teleporters = few
  traps = few
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                                                   /uuuuuuuuuu
                                                   u/uuuuuuuuu
                                                   uu/uuuuuu
                                          sss    uuuuuu uuuu
                                          sssss  uuuuuuuu
                                         ssssss  uuuuuuuu
                             f\          sssss     uuuuuu
                           ffff          sssss     uuuuuu
                           ffffff         ssssss   \uuuu/
                            fffff\ff      ssssss  uuuuu/
                           /fffffffff       ss    uuuuuuuu
                           fffffffffff  aa /ss\   uuuuuuuu
                           fff  fffff/  aassssshh uuuuuQQQ
                           fffBBBaaaaaa/aassssshhhhh\uuQQQ
                           fffBBBaaaaaaaaaasssshhhh\huuuQQ
                           fff BBBaaaa aaaasssshhh\hhuuuQQ
                     ffff\ ff/ BBBaaaa\aaaasssshhhhhhuu QQ
                     fffff/ffff\   \aaaaaaaa\sshhhhhhuu QQ
                   fffffffffffff  aaaaaaaaaa sshhhhhh\QQQQ
                   fffffffffffff  aaaaa\aaCCCCCChhhhhhQQQQ
                     fffff\ffffffff aaa CCCCCCCChhhhhhQQ
                     ffff/ ffffffff aaa CCCCmmCCCCChh/DD
                           ffffffff     CCCCmmCCCCChhDDDDD\
                           ff\ff/ff       CCmmmmmmDDDDDDD\D
                           f\ffff/f       CCmmmmmmDDDDDD\DD
                           \ffffff/       CCmmmmmDDDDDDDDDD
                            ooooooo     /gggggmmmmmmDDDDDDDD
                             oooooo    gggggggmmmmmmDDDDDDDD
                          oo ooooogg   gggggg\ IImm/  DDDDDD
                          oo ooooggg\  gggggggIIIee\eeDD/DD
                          oo\oooogggggggggggggIIIeeeeeDDD/D
                       /ooooooogggggggggggggggIIIeeeeeDDDD/
                       o/oooooogggggggggggggggIIIee ee\
                       oo/ooooogggggggggggggggIIIIIeeee
                       oooooooogggg/gggggggg  IIIIIeeee
                        \oo/ ooggg/ ggg\gggg  IIII \ee/
                         oo    ggg      \ggg\ IIIIIIee\
                         oo    ggg       gggg IIIIIeeee
                         oo              ggggIII IIeeee
                                         ggggIIIIIIeeee
                                         \ggggggIIIeeee
                                         ggggggg IIeeee
                                         gg     eeeeeeee
                                                eeeeeeee












--==| Make Quests |==--

Exit room: ROOM_6
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:992
Zone quota: 4
Zone list:
  ZONE_1 : rooms:14 areas:145
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: crossbow
Giving weapon: claw
Giving weapon: phoenix
Giving weapon: gauntlets

--==| Item Pickups |==--

DOOM CSG...
Removed 40650 dead regions (of 59023)
Swallowed 3841 brushes (of 40784)
Filled 0 gaps (of 15447 total)
Lighting level...
Merged 3890 colinear lines
Rounded 11 square corners
Aligned 4628 textures


~~~~~~| E2M6 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = some
  big_rooms = few
  cages = few
  caves = none
  cycles = none
  darkness = none
  doors = some
  ex_floors = some
  fences = none
  hallways = some
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = few
  steepness = some
  switches = none
  symmetry = some
  teleporters = some
  traps = few
  windows = heaps
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:














                                          GG
                                          GG
                                         GGG GG
                                         GGG\GG
                                rrrr       \/GG\
                                rrrr       GGGGGG
                           rrr\/rr         GGGGGG   /qq\
                           rrrrrrrNNNNNNN  GGGGGG  qqqqqqqq
                           rrrrrrrNNNNNNN  GGGGGG  qqqqqqqq
                           /rr \rrvv   NN GGGGGG MMMMMqqq
                          /rrrr\  vv   NN GG/GG\ MMMMMqqqqq
                          rrrrrrvvvvv  NNNGGGGGGMMM   qqqqq
                          rrrrrrvvvvv  NNNGGGGGGMMM    qqqqq
                          rrrrrr /vv\ vvvvvGGCCG MM    qqqqq
                          rrrrrrvvvvvvvvvvvCCCC  MM    qq
                          ee rrrvvvvvvvv/  CCCC aa     qq
                   uu    /ee\/eeeeee   CCCCCC  /aa     qq
                   uu  eeeeeeeeeeeeeBBBCCCCCC  aaa
                   uu  eeeeeeeeeeeeeBBB  CCCCCCaaa
                 uuuu\uuuuuuu\eeeeee BB  CCCCCCaaaaaa
                 uuuuuuuuuuuuueeeee/ BB    CC/aaaaaaa
                 uuuuuuuuuuuuueeeeFF BBBBBBaaaaaaaaaa
                 uuuu/jjuuu  FFFFFFFFBBBBBBaaaaaa
                 uujj jjuuuuuFFFFFFFFFBBBBBaa aaa
                 uujjjjjjuuuu FFFFFFFFBBBaaaaaaaa
                 uujjjjjjjjj\ FFFFFFFFFllaaaaa  ll        ppp
                   jj \jjjjjjFF FFFFFFFlll\aa/  llpp/pppppppp
                   jj jjjjjjjFFFFFFFFlllllllllllllppppppppppp
                   jj jjjjjjjFFFFFFF lllllllllllllpppppppppppppp
                   jj /jjjjjjFF FFFF  llllllllllllpppppppppppppp
                   jjjjjjjjj/FF FF   llllllll  ll/ \pppppppppppp
                   jjjjjj    FF      llllllll       \ppppppp
                   jj jj             /ll lllll           \pp
                      jj            /lllllllll
                                    llllll llll
                                   llllllllllll
                                   lllllllllll
                                   \llllll\lll
                                     \ll/  lll
                                           lll












--==| Make Quests |==--

Exit room: ROOM_10
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:873
Zone quota: 4
Zone list:
  ZONE_1 : rooms:15 areas:151
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: phoenix
Giving weapon: crossbow
Giving weapon: claw
Giving weapon: hellstaff

--==| Item Pickups |==--

Unable to place items: quiver x 1
DOOM CSG...
Removed 41722 dead regions (of 60466)
Swallowed 4060 brushes (of 41894)
Filled 0 gaps (of 15621 total)
Lighting level...
Merged 3811 colinear lines
Rounded 20 square corners
Aligned 4787 textures


~~~~~~| E2M7 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = some
  big_rooms = some
  cages = some
  caves = none
  cycles = some
  darkness = none
  doors = some
  ex_floors = some
  fences = none
  hallways = few
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = none
  teleporters = heaps
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                                            cc
                                   /ccc   cccc
                                   c/cccc cccc
                                   cc/ccc  cc
                              ccccccccccc  cc\  fff
                              cccccccccc ccccc  fff
                              iii cccccccccccc /ffffffff\
                            iiiii \ccccccccccc/ffffffffff\
                            iiiii  cccccccccccfffffffffffff
                            iiiii\iiicccccccc/fffffffffffff
                            iiiiiiiiiccc/cccccfffffffffff/
                            iiiiiiiiiiJJJccccccfffffffff
                            iiiiiiiiiiJJJ\ccccffffffffff
                            \iiiiiiiiJJJJJccccfffffffffff
                             \iiiiiiiJJJJJccfffffffffffff
                              iiillllJJbbbccfffffffffffff
                              iiillllllbbbccffffffffff/
                                 llllllbbbcccffffffff/    gggg
                                 llllAAbbbcccffffffff/gggggggg
                                /llllAAbbbffffffpppffggggggggg
                   sssss       /lllllAAbbbffffffpppggggggggg
                  /sssss\   lllllllAAAAbbbbb\   pppgggggggggg
                 /sssssss\  lllllllAAAAbbbbbbbbbpppgggggggggg
                 ssssssssssssssslll  AAbbbbbbbbbppggg\ggggggg
                 ssssssssssssssslll/AAA\AA bbbbbb ggg
                 sssssssssssssssAAAA/A\AAA bbbbbbHHHH
                  \sssssssssssssAAAAAAAAAAAA\bbbbHHHHHH
                   \ssssssssssss   A\A/AAAAA    HHHHHHH   QQQQQQ
                    \ssssssssss    \AAA/AA nn   HHHHHHHHHQQQQQQQ
                    sssssssssss     AAA  nnnnn\ HHHHHHHHHQQQQQ QQQQ
                    sssssssssss /oooAAA  nnnnnn   HHHHHHHQQQQQQQQQQ
                    sssssssssssoooooo\  RnnnnnnHHHHHHHH HQQQQQQQQQQ
                    sssssssssssoooooooooRRRnnn/HHHHH HH   QQQQQQQQQ
                     ssssssss/ oooooooooRRnnnn    HH          QQQQQ
                           sss/oooooooooRRnnn/    HHH          QQQQ
                           sssoooooooo RRRnnnn\   HH              Q
                              oooooooo  nnnnnnn
                              ooooo/     nnnnnn
                              ooooo      nnnnnn
                                oo       nnnnnn
                                oo       nnnnnn
                                         nnnnnn














--==| Make Quests |==--

Exit room: ROOM_19
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1072
Zone quota: 5
Zone list:
  ZONE_1 : rooms:15 areas:149
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: hellstaff
Giving weapon: gauntlets
Giving weapon: crossbow
Giving weapon: phoenix

--==| Item Pickups |==--

DOOM CSG...
Removed 45754 dead regions (of 66237)
Swallowed 4915 brushes (of 45890)
Filled 0 gaps (of 16964 total)
Lighting level...
Merged 4181 colinear lines
Rounded 33 square corners
Aligned 5812 textures


~~~~~~| E2M8 |~~~~~~
Opened WAD file: games/heretic/data/boss_portal1.wad
Closed WAD file


~~~~~~| E2M9 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = some
  big_rooms = some
  cages = some
  caves = some
  cycles = heaps
  darkness = none
  doors = some
  ex_floors = heaps
  fences = none
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = few
  steepness = some
  switches = none
  symmetry = some
  teleporters = none
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:











                             GGGGGGGG
                             GGGGGGGG      ccc
                              GGGGGGGGGG  ccccc
                             GGGGGGGGGGG  ccccc bbbb
                         GGGGGGGGGGGGGGG cccccc bbbb
                         GGGGGGGGG GGG   cccccc /bb\
                         GGGGGGGGGccccccccccc/  bbbb\
                      nn /nnGGGGGGccccccccccc\  bbbbbb
                    nnnnnnnnGGGGGGcccccccccccc  bbbbbb  fffff
                  nnnnnnnnnnGGGGGGcccccccccccc bbbbb/  ffffff
                  nnnnnn \nnGGGGGG eeeJJJJJccc bbbbb   ffffff
                  nnnnnn  nn GGGGGeeeeeJJJJbbbbbbbffffffffff
                  nnnnnnkkkk GGGkkeeeeeJJJJbbbbbbbffffffffff
                    \nn/kkkk GGGkkeeeeJJJJJbbbbbbbffffffffff
                   nnnn\kkkk    kk\eeee    bbbbaaaffllfff/     MM
                   nnnnnkkkkkkkkkkeeeee/eeeeeeeaaaffllfffMMMMM MM
                   nnnnnkkkkkkkkkkeeeeeeeeeeeeeaa   llfffMMMMM/MM\
                   nnnnn  \kk kkkk eeeeeeeeee/aaa\  llfffMMMMMMMMM
                           kkkkkkk ee  \eeeeea/a\aaallMMMMMMMMMMMM
                         kkkkkkkkk hhhhhhhhaaaaaaaaallMMMMMMM MM
                         kkkkkkkkk hhhhhhhhaaa\a/aaallMMMMMMMMMM
                           kkkkkkk hhhhhhhh  \aaa/llllllMMMMMM
                           kkkkkk  hhhhhh   aaaaaalllllllllMMMMMM
                               k/    \hhh   aaaaaalllllllllMMMMMM
                                     hhhh\    aaa lllllllllMMM
                                     hhhhhh\ IIIIIII    lllQQQ
                                     \hhhhhhIIIIIIIIII  lllQQQ
                                      \hhhhhIIIIIIIIII  lllQQQQ
                                       \hh/IIIIIIIIIII  lllQQQQQ
                                        hh IIIIIII III   llQQQQQQQQ
                                        hh IIIIIII III QQQQQQQQQQQQ
                                          IIIIIIIIII   QQQQQQQQQQQQ
                                          IIIIIIIIII  QQQQQQQQQQQQ
                                          IIIIIIIIII  QQQQQQQQQQQQQ
                                           IIIIIII    QQQQQQQQQQQQQ
                                           IIIIIII     QQQQQQQQQQQ
                                             IIIII    QQQQQQQQQQQQ
                                             III   QQQQQQQQQQQQQQQ
                                             III   QQQQQQQQQ   QQQ
                                                   QQQQQQQQQQ
                                                    QQQQQQQQQ
                                                      QQQQQQQ
                                                      QQQQ












--==| Make Quests |==--

Exit room: ROOM_11
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1080
Zone quota: 5
Zone list:
  ZONE_1 : rooms:14 areas:121
Other Item quota : 3.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
WARNING: Cannot place boss monster: nitro_ghost
Giving weapon: crossbow
Giving weapon: gauntlets
Giving weapon: hellstaff

--==| Item Pickups |==--

DOOM CSG...
Removed 40443 dead regions (of 58983)
Swallowed 5048 brushes (of 40550)
Filled 0 gaps (of 13273 total)
Lighting level...
Merged 3432 colinear lines
Rounded 14 square corners
Aligned 5214 textures


~~~~~~| E3M1 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = none
  cages = none
  caves = none
  cycles = heaps
  darkness = none
  doors = some
  ex_floors = few
  fences = few
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = few
  teleporters = some
  traps = some
  windows = few
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:











                      ppp
                      ppp   /pp
                     ppppppppppmmm
                     ppppppppppmmm\
                     ppppppppppmmmm
                        pppppppmmmm\                         ooo
                        \pppppp\mmmm                      oooooo
                    lll  pppppHHmmmm                   oooooooooo
                    lll  pppp/HH\mm/     mm            ooooooooooRR
                    lll\ ppppHHHHmm mmmmmmmm           ooooooooooRR
                  llllll ppppHHHHmmmmmmmmmmm           ooooooRRRRRR
                  llllll  lll HH mmmmmmmmmm         jj oooRRRRRRRRR
                  lllll/  lll HHHH HH mmeeee   jjj  jj/oooRRRRR RRR
                  lllllllllllHHHHHHHHHmmeeee   jjj  jjoooonnRRRRR
                  lllllllllllHHHHHHHHHee\ee/   jjjjjjjoooonnRRRRR
                  ll ll\lllllHHHHH HH ee ee /eejjjjjjjoooonnnRRR
                  ll ll  GGGGHHdd  HH eeeeeeeeejjjjjjjoo//nnnRRR
                         GGGGHHddeeeeeeeeeeeeeejjjjjjjnnnnnn nnnn
                         GGGGG ddeeeeeee/bbb\eejjjjjjjnnnnnnnnnnn
                         GGGGG ddeeeeeee bbbbb jjjjjjjnnnnnnnnnnn
                           GGddddddd eee bbbbb jjj  jjnnnnnn nnnn
                           GGddddddd eee bbbaa jjj  jj   \nnn
                           GG /ddbb\   bbbbbaa  aaa jj    nnn
                          GGGddddbbbbbbbbbbbaa  aaa       nn
                          GGGddddbbbbbbbbbbbaaaaaaa       nn
                           GG \ddbbFFFFFFFbbaaaaaaaaa
                        GGGGG  ddbbFFFFFFFbbaaaaaaaaaaa
                        GGGGGG/dddd FF FFbbbbcc aaaaaaa
                        GGGGGGdddddFFFcccbbbbcc\aaaaa
                         GGGGGdddddFFFcccccccccccaaaa
                           GGGddddddiiiccccccccccaaaa
                         GGGGGddddddiiicc/ ccccc/
                         GGGGiiiiiiiiii    ccccc
                          GGGiiiiiiiii/  ccccccccc
                          GGGiiiiiiiii   ccccccccc
                             ii  iiiii   ccccccc
                                 iii\        ccc
                                 iiii        \cc
                                 iiii         cc
                                 iii
                                 iii
                                  ii













--==| Make Quests |==--

Exit room: ROOM_15
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:971
Zone quota: 4
Zone list:
  ZONE_1 : rooms:16 areas:150
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: hellstaff
Giving weapon: claw

--==| Item Pickups |==--

DOOM CSG...
Removed 50132 dead regions (of 71374)
Swallowed 6368 brushes (of 50289)
Filled 0 gaps (of 17075 total)
Lighting level...
Merged 4836 colinear lines
Rounded 18 square corners
Aligned 7093 textures


~~~~~~| E3M2 |~~~~~~

Styles = 
{
  ambushes = none
  barrels = few
  big_rooms = few
  cages = few
  caves = none
  cycles = none
  darkness = none
  doors = few
  ex_floors = some
  fences = few
  hallways = some
  islands = heaps
  keys = none
  lakes = heaps
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = some
  porches = some
  secrets = some
  steepness = heaps
  switches = none
  symmetry = few
  teleporters = few
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                                        yyy II
                                     yy/yyy II
                                   yyyyyyyyIIII
                                   yyyyyyyyIIIIIII     ssss
                                   yyyyyyyyIIIIIII    sssss
                                    yyyy  II II       sssss\
                                    yyyyyyII II       ssssss\
                                    yyyyyyIIIIIIII     sssssss
                                    yyyyyyIIIIIIII      \sssss
                                    yyyyyyII II II     II ssqqq
                                             II II     IIsssqqq
                                     IIIIIIIIIIIIIIIIIIIIsssqqqq
                                     IIIIIIIIIIIIIIIIIIII ssqqqq
                                       II II IhhhhIIIIIIssss\qq/
                                       II II  hhhhIII   ssssqqq
                                       IIIIIIhhhhIIII hh qq qqq
                                         IIIIhhhhIII /hhhqq qqqqqq
                                         III hhhhhhhhhhhhqqqqqqqqq
                          bbbb    bbbaa  aahhhhhhhhhhhhhhqqqqqqqq/
                          bbbb    bbbaa  aahhhhhhhhhh\hh/qq
                          /bbb  /bbbbaa  aa    hhhhhUUUUUqqqq
                         bbbbbbbbbbbbaaaaaaaa  gggg UUUUUqqqqqq
                         bbbbbbbbbbbbaaaaaaaa /gggg\UU   qqqqqq
                          \bbeeebb bbaa aaaaa ggggggUU   qq
                           DDeeeeebbbb  \aamm \gggg/UUUUUU
                           DDeeeeebbbbaaaaammmggggggUUUUUU
                           DD  DD  bb aaaaammmggggggwwwUUU
                           DDDDDD  bb \aaaammmmmmggwwwwUUU
                           DDDDDD  ffffaammmmmmmmggwwwwwww
                               DDDDffffaammmmmm/ggg\\wwwwwww
                               DDDDfffffffffffgg/g\ggwwwwwww
                                 DDDffffffffffgggggggwww
                                 DDDffffffffffgggg/gwwww
                                   fffffffffffggggg/www/
                                   ffff /llll gg     ww
                                   ffffllllll        wwwww
                                      llllll/        wwwww
                                      llllll         ww
                                      llllll\        www
                                       lllllll       www
                                    llllllllll       ww
                                    lllllllll        ww
                                      llllll/
                                       \lll/












--==| Make Quests |==--

Exit room: ROOM_12
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:868
Zone quota: 4
Zone list:
  ZONE_1 : rooms:15 areas:139
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
WARNING: Cannot place boss monster: nitro_ghost
Giving weapon: hellstaff
Giving weapon: phoenix

--==| Item Pickups |==--

Unable to place items: claw_orb2 x 1
Unable to place items: arrow x 2
Unable to place items: shield1 x 1
DOOM CSG...
Removed 46913 dead regions (of 67243)
Swallowed 4957 brushes (of 47085)
Filled 0 gaps (of 17330 total)
Lighting level...
Merged 4263 colinear lines
Rounded 33 square corners
Aligned 4821 textures


~~~~~~| E3M3 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = some
  big_rooms = some
  cages = some
  caves = some
  cycles = some
  darkness = none
  doors = some
  ex_floors = few
  fences = none
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = few
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = some
  teleporters = some
  traps = some
  windows = few
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:












                            NNNNN\
                            NNNN\N
                            NNN\NN
                             NNNNNN         pp
                             NNNNNN       /ppp
                             NNNNNN  ppppppppp
                              NNN NN ppppppppp
                              NNN\NN   ppppppp
                                \/NN\    ppppp    aa aa
                             NNNNNNNNN   ppppp\   aa aa
                             NNNNNNNNN     pppp\aaaaaaaa
                             NN /\NN/  fff pppppaaaaaaaa
                        CC   NNNN/ fff fff ppppp  aaaaaaa
                        CC     NN  fffffff ppppp  aaaaaaa
                       CCCCCCCCCCCCfffffff\pppGG Gaaaaaaa
                   CCCCCCCCCCCCCCCCfffffffffGGGGGGaaaaaaa
                   CCCCCCCCCCCCCCCCfffffffffGGGGGGaaaaaaa
                   CCCCCCCCCCCCCCCCfffffffHHHHHHHHaaaaaaa
                    CCCCCCCCCCCCCCC\ffffffHHHHHHHHaaaaaaa
                     CCCCCCCCCCCbbbbbffffffHHHHHHHHaaaaaaaa
                     CC CC CCCCbbbbbbffffffHHHHHHHHaaaaaaaa
                     CC        bbb   fffEEEHHHHHHHH aa aa
                               bbbbb  EEEEEEHHHjjHH aa aa
                          bbb\ bbbbb  EEEEEEHHHjjHH
                    rrrr\ bbbbbbbbbbbbEEEEEEjj/jj\ jjj
                  rrrrrrrr bbbbbbbbbbbEEEEEjjjjjjjjjjjjj
                  rrrrrrrr bbbbbbbb EEEEEEEjjjjjjjjjjjjj
                   rrrrrrr      bbb EEEEEEE jj\jj/  jjj
                   rrrrrrrrrrrr bbb  QQEEQQ sssjj   ss
                        rrrrrrr     /QQ\ QQQsssjj   ss    sss
                        rr   rr\QQQQQQQQQQQQsssssssssss\ /sss\
                             rrrQQQQQQQQQQQQ\sssssssssssssssss\
                             rrr   QQQQQ     sssssssssssssssssss
                              rr QQQQQQQ     sssssssssssssssssss
                             rrrrQQQQQQQ     \ssssssssssssssssss
                             rrrrQQQQQQQ      sssssssss/sss\sss
                             rrr QQQQQ        sssssssss sss sss
                             rrr QQQQQ        ssssssss/     sss
                                   QQ          \sssss/
                                                \ssss
                                                 ss/













--==| Make Quests |==--

Exit room: ROOM_3
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:936
Zone quota: 4
Zone list:
  ZONE_1 : rooms:13 areas:115
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: phoenix
Giving weapon: crossbow
WARNING: Cannot place boss monster: ophidian
Giving weapon: gauntlets
Giving weapon: claw
Giving weapon: hellstaff

--==| Item Pickups |==--

DOOM CSG...
Removed 43701 dead regions (of 64008)
Swallowed 4689 brushes (of 43859)
Filled 0 gaps (of 15553 total)
Lighting level...
Merged 3589 colinear lines
Rounded 27 square corners
Aligned 4395 textures


~~~~~~| E3M4 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = few
  cages = some
  caves = few
  cycles = some
  darkness = none
  doors = few
  ex_floors = heaps
  fences = heaps
  hallways = some
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = heaps
  steepness = heaps
  switches = none
  symmetry = few
  teleporters = none
  traps = some
  windows = few
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                                                llllll
                                                llllll
                                                lllll
                                                 lll/
                                                 lll
                                              llllll
                                         mm\  llllll
                                         mmm\ \lllll
                          RR            mmmmmmmm lllllll
                          RRRR        mmmmmmmmmm lllllll
                        RRRRRRRR      mmmmmmmmmmggllllll
                        RRRRRRRR      mmmmmmmmmmggll
                         RRRR RRRR    mmmmmmmmmmggll    hh
                         RRRR\RRRRRRR mmmmmRRRmmggllhhhhhhh\
                            \/RRRRRRR   mmmRRRggggllhhhhhhhh\
                            RRRRRRRRRRRRRRRRRRgggggghhhhhhhhhh\
                            RRRRRRRRRRRRRRRRRRgggggghhhhhhhhhhhh
                             \RRRR RRffffRRff ffgggghhh/ \hhhhhh
                                    /fffff/ff\ffgggghhEEE \hhhhh\
                             IIIIIIIffffffffffffgggghhEEE   \hhhh\
                             IIIIIIIffffffffffffggEEEEEEE  hhhhhhh
                             IIIpp\ \fffff/CC ffggEEEEEEE  hhhhhhhh
                             IIIppp\ ffff/ CCCC ggg\ EEEE  hhhhhhhh
                                ppppppss\  CCCC gggg\EEEE     hhh
                           pppppppppppsss\   CC gggggg EE
                           pppppppptt ssssss CC gggggg EE     bb
                          ppppppppptt ssssss CC   gg   EE     bb
                          ppppppppptt ssssss aa /aaaa  bbb/bbbbb
                          ppppppppptt sss/  /aa\aaaaa\ bbbbbbbbb
                            \pppptttt ssssaaaaaaaaaaaaabbbbbbbb\
                             \ppptttt ssssaaaaaaaaaaaaabbbbbbbbb
                               /ttttt sssss\\aa/aaaaa/ bbbbbbbbb
                         xx tttttttt/ ssssssss  \aaaa  bbb\bbbb/
                         xx\tttttttt  ssssssss         bbb
                         xxxttttttt/  sssss            bbb
                         xxxttt  tt   sssss            bbb
                         xxxttt
                   xx    xxxttt
                   xxxxxxxxx
                   xxxxxxxxx
                   \xxxxxxxx
                        xxx
                        xxx
                        xxx












--==| Make Quests |==--

Exit room: ROOM_18
Secret Exit: ROOM_24
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:874
Zone quota: 4
Zone list:
  ZONE_1 : rooms:15 areas:123
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
Giving weapon: hellstaff
Giving weapon: phoenix

--==| Item Pickups |==--

Unable to place items: geode x 1
DOOM CSG...
Removed 49737 dead regions (of 71191)
Swallowed 5552 brushes (of 49895)
Filled 0 gaps (of 17340 total)
Lighting level...
Merged 4673 colinear lines
Rounded 19 square corners
Aligned 5932 textures


~~~~~~| E3M5 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = some
  big_rooms = some
  cages = some
  caves = none
  cycles = heaps
  darkness = none
  doors = some
  ex_floors = few
  fences = few
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = heaps
  steepness = heaps
  switches = none
  symmetry = some
  teleporters = none
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                                                   /jjj jjj
                          ooo                  jjjjjjjj\jjj
                          ooo               jjjjjjjjjjjjjjjjjj
                          oooo              jjjjjjjjjjjjjjjjjj
                         /ooooo             jjjjjjjjjjjjjjjj/j
                         oooooo             jjjjjjjjjjjjjjjjjjj
                        /oooo              rrrrrjjjjjjjjjjjjjjj
                       /ooooo              rrrrrjjjjjjjjjjjjjjjj
                       oooooo     /q\ qqqqqrrrrrjjjjjjjjjjjjjjj/
                       oooooooo qqqqqqqqqqq\\rr \jjjjjjjjj/jjj
                       oooooooooqqqqqqqqqqqqqrrrrjjjjjjjj/
                   mmm mmoooooooqqqqqq qqqqqqrrrrjjj\jjjj
                   mmmmmmmmooo/ qqqqqq ssqqrrrrr  FF FFFFFF
                   mmmmmmmmoo/  qq\q/ ssss rrrrr  FF FFFFFF
                 mmmmmmmmm     /mmmmmmssssKKKK    FFFFFFFF
                 mmmm/ mm\ mmmmmmmmmmm ss KKKK   FFFFFFFFF
                   mm  mmmmmmmmmmmmmmKKKKKKKKKKFFFFFFFFFF  /F\
                     mmmmmmmmmmmmmmmmKKKKKKKKKKFFFFFFFFFFFFFFFFFF
                     mmmmm mmmmmmmmmm   KKKK      FFFFFFFFFFFFFFF
                       mmmmmmmmmmmmm/BBBKKKK   FFFFF FFFFFFFFFFFFF
                       mmmmmmmmmmnn  BBBBaaa   FFFFF   FFFFFFFFFFF
                         nnnnnnnnnn BBBBBaaa  aaaaFFCCC FFF\F/FF
                         nnnnnnnnnBBBBBBBB\a\ aaaaFFCCC FFF
                            nnnnnnBBBBBBBBBaaaaaaa CCCC
                         nnnnnnDDDDDBBBBBBBaaaaaaa CCCC
                 gggg\   nnnnnnDDDDDBBBBBB/a/ aaaaCCC
                 ggggg\  ggggnnDD   BB B aaa  aaaaCCC
                 gggggggggggggnDDEEEEEEEEaaa /aaaa\
                 gggggggggggggDDDEEEEEEEEaaa aaaaaa
                 ggggg/  gggggDDDEEEEEEEE    \aaaa/
                 ggggggggggggg     EEEE       aaaa
                     gggggggg/    EEEEEE      aaaa
                       gg         EEEEEE      aaaa
                       gg         EEEEEE        aa
                                  EEEEEE        aa
                                  EEEEEE
                                  EEEEEE
                                 EEEEEEEE
                                 EEEEEEEE
                                   EEEE
















--==| Make Quests |==--

Exit room: ROOM_10
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:992
Zone quota: 5
Zone list:
  ZONE_1 : rooms:15 areas:167
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: hellstaff
Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: gauntlets
Giving weapon: claw

--==| Item Pickups |==--

DOOM CSG...
Removed 42540 dead regions (of 61769)
Swallowed 4842 brushes (of 42649)
Filled 0 gaps (of 15052 total)
Lighting level...
Merged 4135 colinear lines
Rounded 25 square corners
Aligned 5972 textures


~~~~~~| E3M6 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = some
  big_rooms = some
  cages = none
  caves = none
  cycles = some
  darkness = none
  doors = some
  ex_floors = some
  fences = none
  hallways = heaps
  islands = few
  keys = none
  lakes = heaps
  liquids = heaps
  outdoors = heaps
  parks = heaps
  pictures = few
  porches = heaps
  secrets = some
  steepness = some
  switches = none
  symmetry = few
  teleporters = few
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                                        zzzddddddddddd
                                       /zzzddddddddddd
                   ss ss              /zzzzddddddddddd
                   ss/ss\           zzzzzzzddddddddddd
                 ssssssss\          zzzzzzzzzzzddddddd
                 sssssssssss\       zzzzzzzzzzzddddddd
                 ssssssssssssss       zzzzzzzzzddddd
                   \sssssssssss       zzzzzzzz ddddd
                    \ssssssss/ gggggggggzzzzzz
                    /nnnssss/  gggggggggzzzzgg
                   /nnnnssssHHHHHggggggggggggg
                  nnnnnnnnnnHHHHHggggggggggggg
                  nnnnnnnnnnHHHH ggggggggggggg
                  nnnnnnnnnnHHHH mmmmmmeeeeeeee  AAA
                   nn\nnnnnnnHHHHmmmmmmeeeeeeeeAAAAAAA
                   nn nnnnnnnHHHHmm    eeeeeeeeAAAAAAA
                      nnnnnnnmmmmmmddddddddeeeeAAAAAAA
                        mmmnnmmmmmmddddddddeeeeAAAAAAA
                      mmmmmnnmmm\ dddddddddeeeeAAAAAAA
                      mmmmmmmmmmm/dddddddddeeeeAAAAAAA
                      mmmmmmmmmmmdddddddddd\eeeAAAAAAA
                        mmm\mmmm/ddddddddd/eeee  AAA
                               /dddddddddd eeeAAAAAAAAA
                            ddddddddddddd/ eeeAAAAAAAAA
                            ddddddddddddFFFFeeAAAA AAAA
                            dddddddddFFFFFFFFFFFF FF
                             ddddddddFFFFFFFFFFFF FF
                             ddd  dddddddddFFFFFFFFFKKK
                                 ddddddddddFFFFFFFFFKKK
                                 dddddddddd   FF  FF KKKK
                                   ddddddd/  FFFF  ttKKKKooooo
                                     \ddd/  FFFFFFttt  KKooooo\
                                      ddd   FFFFFFtttoooooooooo
                                      ddd   FFFFFFtttoooooooooo
                                            FFFFFF ttoooooooooo
                                           bbbbbbb  oooooooooo/
                                           bbbbbbb  ooooooooo/
                                           \bbbbbbbboooo/ oo
                                            bbbbbbbbooo   oo
                                           /bbbbbbbb
                                           bbbbbbbbb
                                           bbbbbbbb
                                           bbbbb
                                           bbb












--==| Make Quests |==--

Exit room: ROOM_19
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:967
Zone quota: 5
Zone list:
  ZONE_1 : rooms:15 areas:91
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: hellstaff
Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: claw
Giving weapon: gauntlets

--==| Item Pickups |==--

Unable to place items: claw_orb2 x 1
DOOM CSG...
Removed 52739 dead regions (of 75883)
Swallowed 5146 brushes (of 52929)
Filled 0 gaps (of 20072 total)
Lighting level...
Merged 4532 colinear lines
Rounded 39 square corners
Aligned 5331 textures


~~~~~~| E3M7 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = heaps
  cages = some
  caves = none
  cycles = some
  darkness = none
  doors = some
  ex_floors = few
  fences = heaps
  hallways = some
  islands = heaps
  keys = none
  lakes = heaps
  liquids = heaps
  outdoors = heaps
  parks = none
  pictures = heaps
  porches = few
  secrets = some
  steepness = some
  switches = none
  symmetry = none
  teleporters = none
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                   LL LL LL LLLLL                  /aaaa
                 LLLLLLLLLLLLLLLL                aaaaaaaaaa
                 LLLLLLLLLLLLLLLLLLL\            aaaaaaaaaaBBBB
                 LLLLLLL LLLLLLLLLL\L             aaaaaaa\ BBBBB
                   LLLLL   LLLLLLL\LL             aaaaaaaaaaBBBB
                   LLLLLL   LLLLLLLLL         dd      aaaaaaBBBBB
                   LLLLLLgggZZZZ LLLdd        dd      aaaaaaBB BB
                     LLLLgggZZZggLL dd       /dd\     aaaaaaBBBBBBB
                     LLLLL\gZZ/ggg\ dddd  /dddddd     \aaaa/BBBBBBB
                     LL\LLLgggg/g\gdddddddddddddd      cccccBBBBBBB
                     L\LLLLggggggggdd\ddddddddddd  /ccccccccBBBBBBB
                     \LLLL/gggg\gggd\ddddddddddddd c/cccccccBBBBBB
                         ggg/  gggg\ddddddddddddddPcc/ccccccBBBB
                         ggg   gggg   \ddddrrr ddPPcccccc  ooBB
                         ggg gggggdddddddddrrrdddPPcccccoo/oo\ ooo
                         ggg gggggdddddddddrr dddPPcccccoooooooooo
                        gg  ggg ggddddd rr/rr\bbbPPcccccoooooooooo
                        gg\ ggg ggddddd\rrrrrrbbbcccccccoo oo/ ooo
                       gggggggggggdddddddrrrrrbbbcccc/wwwwoooooo
                       gggggggggggddddddd rr/bbbbbbbbbwwwwooooooo
                       ggg/ggggggghhhhhhhhbbbbbbbbb/bb \ww oooooo
                           ggggggghhhhhhhhbbbbbbbbbb/b ooooooooo
                           gggggggghhhhhhhbbbbbbbbbbb/ooooo/ooo
                           gg\gg/gghhhhhhhbbbbbbbbb   ooooooooo
                           g\gggg/ghhhhhhhaaabbbbbb   ooooo\o/o
                           \gggggg/hhhhhhhaaabb aa        \ooo/
                                   hh\hh /aaa\  aa         oo
                                   h\hhaaa/a\aaaaaa        oo
                                   \hhhaaaaaaaaaaaa        oo
                                        \a\a/aaaa/
                                         \aaa/
                                          aaa
                                          aaa























--==| Make Quests |==--

Exit room: ROOM_12
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:953
Zone quota: 4
Zone list:
  ZONE_1 : rooms:14 areas:168
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: gauntlets
Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: claw
Giving weapon: hellstaff

--==| Item Pickups |==--

DOOM CSG...
Removed 46313 dead regions (of 66129)
Swallowed 5804 brushes (of 46414)
Filled 0 gaps (of 16168 total)
Lighting level...
Merged 4212 colinear lines
Rounded 13 square corners
Aligned 6202 textures


~~~~~~| E3M8 |~~~~~~

Styles = 
{
  ambushes = none
  barrels = heaps
  big_rooms = some
  cages = none
  caves = none
  cycles = heaps
  darkness = none
  doors = few
  ex_floors = heaps
  fences = none
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = few
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = few
  teleporters = none
  traps = few
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:














                                   rr
                                   rr
                                 rrrr\tttt\aa
                                 rrrrrtttttaa
                                 rrrrrtttttaa
                                 rrrr/tttttaa\
                                /rrrrr aattaaaaa
                               rrrrrrr aa /aaaaa
                               rrrrrrraaaaaaaaaa
                                \rrrrraaaaaaaaa
                                  \rrsssss\aaaa
                                   rrsssss BB
                                     ssssBBBBgg
                                 /cc ssssBBBBgg           lll
                                ccccBBBBBBBBBgg\   gg    lllll
                              ccccccBBBBBBBBBggg\gggg ll lllll
                              ccccccccc   ggggggggggg ll/lllll
                                ccccccccccggggggggggglllllll/
                                ccccccccccgggggggggggllllllll
                              ccccccccccccgggggg/nnllllllllll
                         eee  ccccccccdddd\ gggnnnnllllllllll
                         eee   ee\ccc/ddddddgggnnnn  kk\lll/
                         eee /eeeeeee/ddddddgggfff   kk \ll
                         eeeeeeeeeeeedddddddgggfffff kk
                         eeeeeeeeehhdddddddd\ggfffff kk   kk
                         eee \eeeehhddddddddffffffff/kk\  kk
                     eeeeeeeeeeeeehhhhhhddddffffffffkkkkk kk
                     eeeeeeeeeeee/hhhhhhddddffffffffkkkkk/kk\
                      eee\ee/eee/ \hh/hhddddffffffUUkkkkkkkkkkk
                      eee     ee hhhhhh ddddfffff/UUkkkkkkkkkkk
                     /eee     ee hhhhhh ddd/ffffffUU\kk/ \kk/
                    eeeeeee  /ee\  hh    dd ffffffUU kk   kk
                    eeeeeee /eeee\ hh       fffff UU UUUUUkk
                     eee    eeeeee hh          UUUUUUUUUUU
                            eeeeee             UUUUUUUU
                            eeeeee              /\UU/UUU
                            eeeeee            UUU/UU UUU
                            \ee/           UUUUUU UU UU
                             ee            UUUUUU    UU
                                              UUU












--==| Make Quests |==--

Exit room: ROOM_5
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:824
Zone quota: 3
Zone list:
  ZONE_1 : rooms:15 areas:110
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: phoenix
Giving weapon: gauntlets
Giving weapon: hellstaff
Giving weapon: crossbow
Giving weapon: claw

--==| Item Pickups |==--

DOOM CSG...
Removed 47651 dead regions (of 68071)
Swallowed 5148 brushes (of 47843)
Filled 0 gaps (of 17811 total)
Lighting level...
Merged 4167 colinear lines
Rounded 35 square corners
Aligned 4840 textures


~~~~~~| E3M9 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = heaps
  big_rooms = some
  cages = none
  caves = none
  cycles = heaps
  darkness = none
  doors = some
  ex_floors = heaps
  fences = few
  hallways = few
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = few
  porches = heaps
  secrets = few
  steepness = some
  switches = none
  symmetry = few
  teleporters = some
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:


















                                      HHH
                                      HHHHH
                                      HHHHH
                                      HHHHH
                         nn           HHHHH HH
                         nn           HHHHH HH
                        nnnnnnn ii     HHHHHHHHH
                        nnnnnnn iiiiii HHHHHHHHH
                         \nnnniiiiiiiiiiiHHHH
                          nnnniiiiiiiiiiiHHHH                 gg
                          \nn /nnnnii ii/HH\                  gg
                          nnnnnnnnnnnnccHHHHcccc              gg
                   DD     nnnnnnnnnnnncc\HH/cccc              gggg
                 DDDD     nnnnnn/aaa\ cccccccccc         /gggggggg
                 DDDD     nnnnaaa/a\aaaaacc/cc          gggggggggg
                 DDDD         aaaaaaaaaaacc cc     cc   gggggggggg
                 DDDDDDDDDD   aaa\a/aaaaaccccc     cc   ggggg\
                  DDDDDDDDDDDDD \aaa/aaaaccccc\cccccccccggggggggg
                  DDDDDDDDDDDDDDD bbbaaaacccccccccccccccggggggggg
                  DDDD DDDDDDDDDD bbbbbbbbbbccccccccccccggFF
                   DD  DDDDDDDDDDDbbbbbbbbbbcccc/eecccccggFFFF
                   DD  DDDDDDDDDDDbbbbbbbbbbbbbbbeeFFFFFFFFFFF
                        /jjjjDDDDDbbbbbbbbbbbbbbbeeFFFFFFFFFFFF
                      jjjjjjjDDDDDbbbbb bb bbbbbbeeMMFFFFFFFFFFFF
                      jjjjjjj \DD/bbbbb bb bbbbbbb MMFFFFFFFFFFFF
                 jjjjjjjjjjjjj DD bbbbb  /bbbbbbbbMMMFFFFFFFFFF
                 jjjjjjjjjjjjj/kkkk bbb  bbbboobbbMMMFF/llllllll
                   jjjjjjjjjjjkkkkk/bbb  bbbboobbbMMllllllllllll
                   jjjjjjjjjjkkkkkkbbbb  bbbbooobbMMllllllllllll
                      jjjjjjkkkkkkkbbbb  bbooooobbMMlllllllllll/
                      jjjjjkkkkkkkkbbbb    ooooo MMMlllllllllll
                      kkjjjkkkkk/ bbbbb      ooo\MMMlll/ll  lll
                      kk/kkkkkk/  bbb     oooooooMMMll/     lll
                      kkkkkkkk/   bbb     oooooooMMM
                      kkkkkkkk    bbb     oooooo/ MM
                      kk                          MM












--==| Make Quests |==--

Exit room: ROOM_10
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:993
Zone quota: 4
Zone list:
  ZONE_1 : rooms:15 areas:146
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: gauntlets
Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: hellstaff
Giving weapon: claw

--==| Item Pickups |==--

DOOM CSG...
Removed 51060 dead regions (of 72673)
Swallowed 6490 brushes (of 51248)
Filled 0 gaps (of 18136 total)
Lighting level...
Merged 4780 colinear lines
Rounded 24 square corners
Aligned 6702 textures


~~~~~~| E4M1 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = heaps
  cages = few
  caves = some
  cycles = none
  darkness = none
  doors = few
  ex_floors = heaps
  fences = none
  hallways = few
  islands = few
  keys = none
  lakes = heaps
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = heaps
  teleporters = few
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                                            lllll llll
                                            lllllllllll
                                            \llllllllll
                                         GG  ll/ lllll/
                                         GG  ll lllllll ll
                                       GGGGGGGGGlllllll\ll
                         /EEEEE\       GGGGGGGGG\llllllllllll
                         E/EEE\E       GGGGG GGGG\lllllllllll
                         EE/E\EE        /GG\ GGGGGGGll//llll\
                       EEEEEEEEEEE     GGGGGGGGGGGGGll llllll
                       EEEEEEEEEEE     GGGGGGGGGG/     llllll
                      EEEEEEEEEEEEE GGGGGGGGGGGGG hhhllllllll
                      EEEEEEEEEEEEE GGGGGGGGGGGGG hhhllllllll
                      EEEEEEEEEEEEEGGGGGGGG GGhhhhhhhhhh  lll
                      EEEEEEEEEEEEEGGG GGGG  /hhhhhhhhhhh
                      EEEEEEEEEEEEEGG  GG   /hhh/ \hhhhhh
                         EEEEEEE  aaaaGGGGaahhhhhh hhhhhhh
                       EEEEEEEEEEEaaaa\GG/aahhhhhh hhhhhhh
                       EEEEEEEEEEEaaaaaaaaaa\hhh\ /hhhhhh
                          bbbbbb     aaaaaaa \hhhhhhhhhhh
                          bbbbbbb\   aaaa     hhhhhhhhhh
                       bbbbbbbbbbb    /aa\        hhh
                       bbbbbbbbbbbaaaaaaaaaa      hhh
                   jj  bbbbbbbbbbbaaaaaaaaaa
                   jjjjbbbbbbbbbbbffff\aa/         II
                   jjjj jjbbbbbbb/ffff/aa\        IIIII
                  jjjjjjjjbbbbbbCCCCC aaaaa\  IIIIIIIII
                  jjjjjjjjjjjjCCCCCCCCaaaaaa  IIIIIIII
                  jjjjj\jjjjjjCCCCCCCC\aaaaa IIIIIIIII
                   jjjj CCCCCCCCCCCCCCaaaaIIIIIIIIIII
                   jjjjCCCCCCCCCCCCCCCaaaIIIIIIIII
                       CCCCCCCCCCCCCCC aaIIIIIIIIII
                       CCCCCCCCCCCCCCCIIIIIIIIIIIII
                       CCCCCCCCCCCCCCIIIIIII \II/
                       CCCCCC CCCCCCCIIIIIII /II\
                       CCCCCC   CCCC  IIIIIIIIIIIII
                        CCCCC   CCCC     IIIIIIIIII
                        CC      CCC      IIIIIIIII
                                          IIIIIIIIIII
                                             IIIIIIIII
                                              IIIIIIII
                                              IIIIIIIII
                                                  IIIII
                                                   II












--==| Make Quests |==--

Exit room: ROOM_9
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1003
Zone quota: 4
Zone list:
  ZONE_1 : rooms:10 areas:128
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: gauntlets
Giving weapon: hellstaff

--==| Item Pickups |==--

DOOM CSG...
Removed 32726 dead regions (of 48246)
Swallowed 5152 brushes (of 32825)
Filled 0 gaps (of 9862 total)
Lighting level...
Merged 3047 colinear lines
Rounded 3 square corners
Aligned 5010 textures


~~~~~~| E4M2 |~~~~~~

Styles = 
{
  ambushes = heaps
  barrels = some
  big_rooms = few
  cages = few
  caves = none
  cycles = none
  darkness = none
  doors = some
  ex_floors = few
  fences = some
  hallways = heaps
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = few
  teleporters = some
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:











                                dd
                                dd
                              dddddd
                              dddddd
                               ddd\
                              /ddddd
                             /dddddd
                            /ddddddaa
                          dddddddd/aa
                          dddddddd/aa\       JJ
                          ddddddddaaaa\      JJ
                           CCCddddaaaaaa     JJ    JJ
                           CCCddddaaaaaa   JJJJ    JJ
                           CCCCdddaaaa/  JJJJJJ  JJJJ
                           CCCCddd/aa    JJJJJJ\ JJJJ
                           CCCC/aaaaaaa    LL \/JJ JJ  JJ
                      mmm  CCCCaaaaaaaa  LLLL  JJJJJJJ JJ
                      mmm  CCCaaaaaaaaa  LLLL  JJJJJJJJJJJJ
                     mmmmm CCCaaa \aa QQ LL   /\JJ JJJJJJJJ
                   mmmmmmm\ NNNNNN NNNQQ LLJJJJ/JJ JJJ JJJ
                   mmmmmmmmmmNNNNNNNNNQQLLLJJJJ JJJJJJ
                   mmmmmmmmmmNNNNNNNNNQQLLLJJJJJJJJII
                       \mmmmmNNNNNHHH QQ  fff  JJJJII
                    ww  \mmmmmmNNNHHH  ff fffff IIIIIII\
                    ww   mmmmmmNNN HH  ff fffffIIIIIII\I
                    ww  ww mm   NN HH /ff\fffffIIIIII\II
                    ww\ ww/mm   NN HHHfffffffffIIIIIIIII
                 wwwwwwwwwmmmGGGGG HHHfffffffffIIIIIIIIII
                 wwwwwwwwwmmmGGGGG    \ff/      IIIIIIIII
                 wwwwww ww\mm   GGGGGffff           IIII
                 wwwwwwyyyymm   GGGGGfffff        IIIIII
                  /wwwwyyyymm          fff    ttttIIIIII
                  wwwwyyyXXXX          ff     ttttttttttttttt
                  wwwwyyyXXXX          ff     ttttttttttttttt
                 www/yyyyXXXX                   tt/   tttttttt
                 wwwyyyyy                             tttttttt
                 wwwyyyyy                             ttttt/tt
                 www\yyyy                              \tt/
                  yyyyyyy                               tt
                  yyyyyyy                               tt
                 yyyyyy
                 yyyyyy
                   yyyy












--==| Make Quests |==--

Exit room: ROOM_23
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:802
Zone quota: 4
Zone list:
  ZONE_1 : rooms:16 areas:140
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: hellstaff
Giving weapon: claw
Giving weapon: crossbow
Giving weapon: gauntlets
Giving weapon: phoenix

--==| Item Pickups |==--

Unable to place items: quiver x 1
Unable to place items: claw_orb2 x 1
DOOM CSG...
Removed 36236 dead regions (of 52780)
Swallowed 4555 brushes (of 36318)
Filled 0 gaps (of 12487 total)
Lighting level...
Merged 3478 colinear lines
Rounded 17 square corners
Aligned 4273 textures


~~~~~~| E4M3 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = none
  big_rooms = some
  cages = few
  caves = none
  cycles = some
  darkness = none
  doors = some
  ex_floors = some
  fences = none
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = few
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = few
  teleporters = few
  traps = some
  windows = heaps
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:













                                    VV
                                    VV
                                    VV
                                  VVVVVV
                                  VVVVVV
                                    VV
                                   /VV\     bbb
                               TTTTVVVVVVbbbbbb bb
                               TTTTVVVVVVbbbbbb\bb
                               TTTT VV     \bbbbbb
                               TTTT VV aa   bbbbbb      EE
                               TTTTVVVVaa   bbbbbb      EE
                               TTTTVVVVaa\  bbbbbb   EE EE
                            qq TTTTTVVVaaa  \bbbbb EEEEEEEEE
                            qq qqTTTVVVaaa\  \bbbb EEEEEEEEE
                            qq qq   VV aaaaaaabbbbbEEEEEEEEE
                           qqqqqqqqqqaaaaaaaaabbbbbEEEEEEEEE
                         qqqqqqqqqqqqaaaaaaaaabbbbgg EEhhh\
                   UU  UUqqqqq jj    aaaaaaaaabbgggggEEhhhh
                 UUUUUUUUU qqjjjjjjjjaaaaaaaaabbgggggEEhhhh
                 UUUUUUUUUUUUjjjjjjjjjjgg\aaaabbgggggEEhhh
                 UUUUUUUUUUUUjjjjjjjjjjgggggggggggggghhhhh
                 UUUUUUUUU UU jjjjjjjjjggggggggggggllhhhhh
                 UUUUUUUmm\ mm  mmRRRjjggggg/nnngggllhhhhh
                    UUmmmmmmmm  mmRRR ggggnnnnnngglllhhh
                    UUmmmmmmmmmmmmRRRRggggnnnnnngglllhhhhh
                    UUmmmmmmmmmmmmRRRRIIIInnnnnnnn ll/hhhh
                            mmmmmmRR IIIIIInn nnnnlllhhhhh
                              mmmmmm IIIIIInnnnnSSlllhhhhh
                             mmmmmmm IIIIIInnnnnSSllllhhhhh
                             mmmmIIIIIIIIIIIIII SSllllhhhhh
                              mmIIIIIIIIIIIIIIIISS ll hhhh
                             IIIIIIIIIIIIIIIIIIIIIIll hhh
                             IIIIIIIIIIIIIIIIIIIIII
                                II IIIIIIIIII II
                                IIIIIIIIIIIIIIII
                                  IIIIIIIIIIII
                                     /IIII\
                                     IIIIII
                                     \IIII/
                                      IIII












--==| Make Quests |==--

Exit room: ROOM_13
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:866
Zone quota: 4
Zone list:
  ZONE_1 : rooms:16 areas:156
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
WARNING: Cannot place boss monster: nitro_ghost
Giving weapon: hellstaff
Giving weapon: gauntlets
Giving weapon: phoenix

--==| Item Pickups |==--

DOOM CSG...
Removed 33190 dead regions (of 48070)
Swallowed 4848 brushes (of 33265)
Filled 0 gaps (of 10554 total)
Lighting level...
Merged 3155 colinear lines
Rounded 7 square corners
Aligned 3521 textures


~~~~~~| E4M4 |~~~~~~

Styles = 
{
  ambushes = none
  barrels = few
  big_rooms = heaps
  cages = some
  caves = some
  cycles = some
  darkness = none
  doors = none
  ex_floors = some
  fences = few
  hallways = few
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = heaps
  porches = some
  secrets = heaps
  steepness = some
  switches = none
  symmetry = some
  teleporters = some
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:













                                       nnnnnn\
                                       nnnnn\n        ff
                                         nn\nn       ffff
                                         nnnnn       ffff
                           iii  iii       nnnn     ffffffff
                         iiiii  iiiii     nnnn     ffffffff
                         iiiiiiiiiiii     nnnn   ffffffffffff
                         iiiiiiiiiiii     nnnn   ffffffffffff
                      /iiiiiiiiiiiiiiii\  nnnn    /ffffffff\
                      i/iiiiiiiiiiiiii\innnnnnnnnffffffffffff
                      ii/iiiiiiiiiiii\iinnnnnnnnnffffffffffff
                      iiiiiiiiiiiiiiiiiinnJJnnnnnnrrrrCCQQ
                    LLLLLLLLLiiiiJJJJJJJ  JJnnnnnnrrrrCCQQ
                    LLLLLLLLLiiiiJJJJJJJ  JJnnnnnnrrrrCCQQ
                     LLLLLLLLiiiimmmmmJJJJJJnnnnnrrrrrCCQQ
                     LLLLLLLLiiiimmmmmJJJJJJnnnnnaaaa CCQQ
                    LLLLLLLLLiiiimmmmmmmmmmmmmBBBaaaaCCCQQ
                    LLLLLLLLLiiiimmmmmmmmmmmmmBBBaaaaCCCQQ
                         gggiiiiiimmm mmmmmmBBBB aaaaQQQQQQQQ
                         gggiiiiiimmm mmmmmmBBBB aaaaQQQQQQQQ
                         gggggggddmm/ mmmmBBBBBB /aa\aaaa
                         gggggggddddddmmddBBBBBB aaaaaaaa
                         gggggggdddddd\ ddBB  BBeaaaaaaaa
                       hhgggggggdddddddddddddeeee\aa/aaaa
                       hh gggggg\ddddddddddddeeee aa aa
                      hhh ggggggg\ddddddddddd\ee/ aa aa
                      hhh\ggggggg  ddd    dddddddddd
                       hhhgggggggddddddddddddddddddd
                       hhhhhhhhhdddddddddddddd ddd
                       hhhhhhhhhddd dddd/ddddddddd
                       hhhhh\hh/    dddd dddddd
                       \hhhh hh    ddddd ddddd
                     hh hhhh hhhhhddddd/   ddd
                     hhhhhhh\hhhhhdddd
                     hhhhhhhh
                     hhhhhhhh
                     hhh  hh
                      h/















--==| Make Quests |==--

Exit room: ROOM_14
Secret Exit: ROOM_5
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:938
Zone quota: 4
Zone list:
  ZONE_1 : rooms:15 areas:150
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: gauntlets
Giving weapon: hellstaff

--==| Item Pickups |==--

Unable to place items: quiver x 1
DOOM CSG...
Removed 45133 dead regions (of 65160)
Swallowed 4344 brushes (of 45279)
Filled 0 gaps (of 16898 total)
Lighting level...
Merged 4235 colinear lines
Rounded 19 square corners
Aligned 5859 textures


~~~~~~| E4M5 |~~~~~~

Styles = 
{
  ambushes = none
  barrels = some
  big_rooms = few
  cages = some
  caves = none
  cycles = heaps
  darkness = none
  doors = some
  ex_floors = few
  fences = few
  hallways = some
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = few
  steepness = some
  switches = none
  symmetry = none
  teleporters = none
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:













                                      QQ
                                      QQhhh  /hhhh
                                      QQhhh /hhhhh
                                      QQhhhhhhhhhhh
                                   QQ QQhhhhhhhhhhh    vv
                          QQQ QQQQQQQ QQhhhhhhhhhhh aa vv\
                          QQQQQQQQQQQQQQhhhhhhhhhhhaaaavvv vv
                          QQQQQQQQQQQQQQhhhhhhhhhhhaaaavvvvvvvv
                          QQ QQ QQQ QQQQ MM  \hhhhhaaaavvvvvvvv
                            QQQQ       MMMMdd dddddaaaaaa /vvvvvv
                            QQQQ       MMMMddddddddaaaaaavvvvvvvv
                              QQ       MMPPdddddd /aaaaa vvvvvvvv
                              QQ      PPPPP dd   aaaaa    vvv\vv/
                                     PPPPPPdddd  aaaaaa   vvv
                          LLL\       PPPPPPddddCCCaaaaa   vvv
                        LLLL\L       PPPPPPddddCCCaaaaa   vvv
                        LLL\LL       PPPPPPdddd CCCaa     vvv
                        LLLLLLLLLLL  PPPPPP  dd CCCaa
                        LLLLLLLLLLLLfffffff  dd CCCCee
                        LL\LLLLLLLLLffffffffff\ CCCCee       eee
                        L\LLLLLLLLLLfffffffffffCCCCCee       eee\
                        \LLLLLLLLLLLfffffffffffCCCeeee/ee /ee/e\e
                           LLLLLLLL      ffffffwweeeeeeeeeeeeeeee
                           LLLL  zzzzzzzfffffffwweeeeeeeeeeeeee/e
                            LL   zzzzzzzffffffwwwwwwwweeeeeeeeee/
                           LLLLzzzzzzzzzzyyy  wwwwwwwwweeeeee
                            LL zzzzzzzzzzyyy wwwwTTwwwwTT  ee
                            LL zzzzzzzzzzzyyywwwwTT\ww/TT
                                 zzzzzzzzzyyywwwwTT ww TT
                                 zzzz/    yyywwwwTTTTTTTT
                                 \zz/     yyywwwwTTTTTTTT
                                 zzz    yyyyyw/ww    TTTT
                                 zzz    yyyyyww/w    TTTT
                                 zzzyyyyyyyyywww/
                                    yyyyyyyyy
                                           yy
                                           yyyy
                                           yyy/
                                           yyy














--==| Make Quests |==--

Exit room: ROOM_12
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:851
Zone quota: 4
Zone list:
  ZONE_1 : rooms:15 areas:149
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
Giving weapon: hellstaff
Giving weapon: gauntlets
Giving weapon: phoenix

--==| Item Pickups |==--

Unable to place items: quiver x 1
DOOM CSG...
Removed 47834 dead regions (of 68528)
Swallowed 5728 brushes (of 48018)
Filled 0 gaps (of 17075 total)
Lighting level...
Merged 4477 colinear lines
Rounded 21 square corners
Aligned 6215 textures


~~~~~~| E4M6 |~~~~~~

Styles = 
{
  ambushes = none
  barrels = none
  big_rooms = some
  cages = few
  caves = none
  cycles = heaps
  darkness = none
  doors = some
  ex_floors = some
  fences = heaps
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = heaps
  porches = some
  secrets = some
  steepness = heaps
  switches = none
  symmetry = few
  teleporters = some
  traps = few
  windows = heaps
}

Liquid: lava (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:














                                         II II
                         kkk             II II
                         kkk            IIIIIIII
                  kkk\  kkkkkk  AA      IIIIIIII
                  kkkk\ kkkkkk AAA   AA IIII
                  kkkkkkkkkk   AAAAA AA   IIIII
                   \kkkkkkkAAAAAAAAA/AA\ IIIIII        tttt
                    \kkkkkkAAAAAAAAAAAAA III  oooo\    tttt
                     \kk kk AAAAAAAAAAAAIIIIIIoooooooootttt
                         kk\AA  AAAA\AA/IIIIIIoooooooootttt
                        /kkkAAccccAA AA  ccc\   oooo ootttt
                        kkkkk ccccAA AA /cccc\  ooo/ oott
                        kkkkk \ccccccccccccccc oooo   tttt
                      qq/qqqq\ ccccccccccccccc oooo   tttt
                      qqqqqqqqqq\ cc    \ccccc oooo    tt
                    qqqqqqqqqqqqqccc     ccccc oooo\   tt
                    qqqqqqqqqqqqqcccccc        ooooooo
                      qqqqqqqqqqccccccc        ooooooo
                      qqqqqq qqcccccccccc      \ooo/
                        qqqq\  cc/DD\cccc       oo/
                         qqqqq ccDDDDcccc        ss  /ss\
                         qqqqq DDDDDDDD  DD      sssssssss
                       hhhqqq  DDDDDDDD  DD   MMMsssssssss
                       hhhqqq DDDDDDDDDDDDDDD MMMss  \ss/
                        hhuuuuDDDDDDDDDDDDDDD MM ss  vv  vvv
                       /hhuuuu DD DDDDDDD  nnnMM ss  vvvvvvvvv
                      hhhhhuuDDDDDDDDDDnnn\nnnMMsssssvvvvvvvvv
                      hhhhhh\DDDDDDDDDDnnnnnnnMMsssssvvvvvvvv/
                       hhhhhhhhhhhDDDDggnnnnnnMM sssssvvvvvv/
                      /hhhhhhhhhhhggggggggggg gg sssssvvv vv
                    hhhhhhhh/  hhhggggggggggggggggssssvvv
                    hhhhhhh/    hhhhggggggggggggggsssvvvvvv
                      hhh      hhhhhhhggg  gg gg  sssvvvvvv
                      hhh      hhhhhhhggg  gg gg      vv
                                hhhhhhggg  gg gg      vv
                            hhhhhhhhhhggg  gg
                            hhhhhh  hhgggggg
                              hhhh  hh\ggggg
                                hh     gg
                                       gg












--==| Make Quests |==--

Exit room: ROOM_8
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:948
Zone quota: 4
Zone list:
  ZONE_1 : rooms:15 areas:188
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: gauntlets
Giving weapon: hellstaff

--==| Item Pickups |==--

Unable to place items: claw_orb2 x 1
DOOM CSG...
Removed 50147 dead regions (of 71853)
Swallowed 5769 brushes (of 50330)
Filled 0 gaps (of 18102 total)
Lighting level...
Merged 4773 colinear lines
Rounded 12 square corners
Aligned 6756 textures


~~~~~~| E4M7 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = some
  big_rooms = none
  cages = heaps
  caves = none
  cycles = none
  darkness = none
  doors = few
  ex_floors = some
  fences = none
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = heaps
  porches = some
  secrets = few
  steepness = some
  switches = none
  symmetry = few
  teleporters = some
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:












                                            /p  pp
                                           pppp pp
                                ooo       Mppppppppp
                              ooooo      MMMpppppppp
                              oooooooo\  MMMpppppphhh\hh
                                ooooo\oMMMMMMMpphhhhhhhh
                                oo o\ooMMMMMMMpphhhhhhhhhh
                                 oooooo MMM pppphhhhhhhhhh
                                 ooooooMMMM ppppcchhhhhhhGGGG
                                 oo\oooMMMM/ppppcccchhhhhGGGG
                                 o\ooooMMMMpppppcccchhhhhGGG
                                 \oooooMMpppppppcccchhhhhGGG
                                 nnnnFFFFpppppppcccchhGGGGGGGG
                         nn      nnnnFFFFFccpp/ cccchhGGGGGGGG
                         nnnnnn   nn/FFFFFccccccccGGGGGGGGGGG
                         nn\nnn/nnnnFFFFFFccccccccGGGGGGGGGGG
                         n\nnnnnnnnnFFFFFFccccccccGGGaaGGGGG
                         \nnnnnnnnnn\FFFFFFFFFFcccGGGaaGGGGG
                            nnnnnnnn  FFFFFFFF cccGG/aa\GG
                            nnnnnnnniiFFFFFFFFFcccaaaaaaaaa
                           JJJJJJJnniiii FFFFFFcccaaaaaaaaa
                           JJJJJJJnniiii  FFFbb\ccbb\aa/
                           JJJJJJiiiiiii\ /bbbbbbbbbaaaaaaaaa
                              JJJiiiiiiiiib/bbbbbbbbaaaaaaaaa
                            JJJJJJ\iiiiiiibb/bbbbbbkkaaaaa
                            JJJJJJ \iiiiiibbbbbbbbbkkaaaaaaa
                              JJJJJJiiiiii\bbbbbbbbkkaaaaaaallllll
                              JJJJJJiiiiii bb  \bb/kkkkaaaaallllll
                            JJJJJJJJ\iii\ddddd  bbkkkkkll lllllllll
                           /JJJJJJJJJiiiidddddddeeee\eelllllllllll/
                           JJJJJJJJJJiiiidddddddeeeeeeelllllllllll
                            JJJJ  ddddddddddddd/eeeeeeelllllllllll
                            JJJJ  dddddddddddddeeeeeee/lllllllllll\
                                  ddddddddddd/ eeeeeee ll lllllllll
                                  ddd \dddd/   eeeeeee      llllll
                                       \dd/     \eeeee      llllll
                                               eeeeee
                                               eeeeee
                                               eeeeee
                                                 ee
                                                 ee













--==| Make Quests |==--

Exit room: ROOM_12
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1012
Zone quota: 5
Zone list:
  ZONE_1 : rooms:16 areas:134
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: gauntlets
Giving weapon: hellstaff

--==| Item Pickups |==--

DOOM CSG...
Removed 43753 dead regions (of 62671)
Swallowed 6062 brushes (of 43874)
Filled 0 gaps (of 14768 total)
Lighting level...
Merged 4136 colinear lines
Rounded 27 square corners
Aligned 5813 textures


~~~~~~| E4M8 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = some
  cages = some
  caves = none
  cycles = none
  darkness = none
  doors = some
  ex_floors = some
  fences = none
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = heaps
  porches = some
  secrets = some
  steepness = heaps
  switches = none
  symmetry = few
  teleporters = some
  traps = heaps
  windows = some
}

Liquid: lava (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                                             DDDDDDD
                                              DDDDDD
                                              DDDDDD
                                             DDDDDDD
                                     ccccc   DDDDDD
                                     ccccc    DDDD
                                     cccc  DDDDDDDD
                               AAA AAcccc  DDDDDDDD
                              AAAAAAAcccc/ccccDDDDD           ss
                              AAAAAAAcccccccccDDDDDfffffff    ss
                              AAAAAAAAccccccccDDDDDfffffff    ss
                               AAAAAAAccccccccDDDDDfffff\     ss
                               AAAAAA cc cccccDDDDDffffff\   /ss\
                               AAAAAAAcc \ccccDDDDDffffffff\ ssss
                                AAAAAAeeeeeeeeDDDDDff fffffffssss
                                AAAAAAeeeeeeeeDDDDDjj\fffffff ss
                                AAAAAAeeeeeDDDDDDDDjjjjjjjjf ssssss
                                  \AA/eeeeeDDDDDDDDjjjjjjjjjjssssss
                                    eeeeeeeee DDDD jjjjjjjjjjssssss
                                    eeeeeeeeeDDDDDD\jjjjjjjjjssssss
                                     /ggeeeeeDDDDDDDjjjjjjjjjssssss
                                     gggeeeee DDDDDDQQQQjjjssssss\
                                     gggeeeHH DDDDDDQQQQjjjssssssss
                                     gggeeeHHDDDDDDDQQmm ssssssssss
                                     gggHHHHHHHHHHHHHHmmmsssss ssss
                                  ggggg/HHHHHHHHHHHHHHmmmsssss ssss
                                  gggggggggHH HHHHHHmmmmmsssss ssss
                                  gggggggggHHHnnHHHHmmmmmmmsss ssss
                                 gggggg HHHHHHnn\HH mmmmmmmmmmmssss
                                 gggggg HHHHHHnnnooooommmmmmmmmssss
                                    \gg nnnnHHnnnooooommmmmmmmmssss
                                     gg nnnnHHnn/\oooommmmmm ssssss
                                     ggg  nnnnnn\ oooommmmmm ssss/
                                     ggg  nnnnnnn oooommmmmoooss/
                                     gg   nnnnnnnoooooooommoooo\
                                     gg   nnn\nn/ooooooooooooooo
                                           nnnnnnnnoooooooooooo
                                           nnnnnnnnooooooooo
                                             \nnnnnoooooooooo
                                                ooooooooooooo
                                                ooooooooooooo
                                               /ooooooooooo
                                             oooooooooooooo
                                             oooooooooooo












--==| Make Quests |==--

Exit room: ROOM_15
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1002
Zone quota: 4
Zone list:
  ZONE_1 : rooms:13 areas:139
Other Item quota : 3.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
Giving weapon: hellstaff
Giving weapon: phoenix
Giving weapon: gauntlets

--==| Item Pickups |==--

DOOM CSG...
Removed 48478 dead regions (of 69670)
Swallowed 5781 brushes (of 48639)
Filled 0 gaps (of 17363 total)
Lighting level...
Merged 4494 colinear lines
Rounded 26 square corners
Aligned 7211 textures


~~~~~~| E4M9 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = some
  cages = heaps
  caves = none
  cycles = none
  darkness = none
  doors = some
  ex_floors = few
  fences = some
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = none
  teleporters = some
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:















                             kk kkkk         /PPPPP
                            kkkkkkkk         P/PPPP
                            kkkkkkkk         PP/PPP
                             kkkkkkk    AA  PPPPPP
                             kkkkkk  AAAAA  PPPPPP nnn
                          /kkkkkCCCCCAAAAAA PPPPPP nnn
                          k/kkkkCCCCCAAAAAA PPPPPnnnnnnnn
                          kk/kkkkCCCCAAAAAA   PPPnnnnnnnn
                          kkkkkkkCCCCAAAAAA /PPPPnnnnnnnn
                        /dddddd  CCCC AAAAPPPPPPP \nnnnn\
                        d/ddddd  CCCC  AA PPPPPPhhhhnnnnnnnn
                        dd/ddddd   CCCAAAAPP\PPPhhhhnnnnnnnn
                        dddd ddd ddCCCAAAAAA PPPhh /nnn/nn
                      /dddddddddddddAAAAAAAA PPPhh\nnnn nn
                      ddddddddddddddAAAAAAAAhhhhhhhnnnnhhh
                       dddddddd/ BBBBBBBBBBhhhhhhhhhhhhhhhh
                       /llllldd  BBBBBBBBBBhhhhhhhhhhhhhhh/
                       l/llllllll  B BBBBB hhhhhggghhhhhhh
                       ll/lllllll    BBBBBBhhhhoggg\hhhI
                       lllllllll     BBBBBBooooogggIIIIIII
                       lllllllll     BB BBooooooggggIIIIII
                       ll\ll lll      BBBBEEEoogggggIIIIIII
                       l\lll MMM    MMBBBBEEEgggggggIIIIIII
                       \llllMMMMMMMMMMM BB EEgggggggIIIII
                          MMMMMMMMMMMMMMBB EE \gggggIIIIII
                          MM\MMMMMMMMMMMEEEEE  ggg  IIIIII
                          M\MMMMMMMMMMMMEEEEE/gggg III
                          \MMMMMMMMMMMMMJJJgggggg/  II
                             MMM   MMMMJJJJggggggg
                                  MMMM JJJJ  \gggg
                                  MMMM   JJJJ gg
                                        JJJJJJgg
                                       JJJJJJJ
                                    JJ JJJJJJ
                                    JJ JJJJJJ
                                   JJJ JJJJJJ
                                   JJJJJJJJJJJJ
                                   JJJJJJJJJJJJ
                                    JJ JJ JJJ












--==| Make Quests |==--

Exit room: ROOM_10
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:874
Zone quota: 3
Zone list:
  ZONE_1 : rooms:15 areas:159
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: gauntlets
Giving weapon: hellstaff

--==| Item Pickups |==--

DOOM CSG...
Removed 35814 dead regions (of 51962)
Swallowed 4389 brushes (of 35924)
Filled 0 gaps (of 12148 total)
Lighting level...
Merged 3380 colinear lines
Rounded 14 square corners
Aligned 3450 textures


~~~~~~| E5M1 |~~~~~~

Styles = 
{
  ambushes = none
  barrels = some
  big_rooms = none
  cages = none
  caves = some
  cycles = none
  darkness = none
  doors = some
  ex_floors = few
  fences = none
  hallways = some
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = few
  teleporters = some
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:












                                    iii
                                    iii
                                   iiiiiiiiiii
                                   iiiiiiiiiii
                                    iiiiiiii/
                                    lliiiiii   gg
                                 jjjlliiiiii   gg
                                 jjjlliiiiiigggggggggg     oo
                                 jjjlliiiiiigggggggggg     oo
                                jjjjlllliiiigggggggggggg  /oo\
                           jj   jjjjllllbbiiggggggggggggoooooo
                         /jjjjj/jjjjll /bb\ \gggggggggggoooooo
                         j/j\jjjjjjjjbbbbbbbb  DDD gg ooooooo
                         jjjjjjjjjjjjbbbbbbbb  DDD ggoooooooo\
                         j\jjjjjjjjjjbbbbbbbb /DDD\ggoooooooooo
                         \jjjjjjjjjjj bbbbbbDDD/D\Dhhheeooooooo
                            /kkkk\aa  \bbbb/DDDDDDDhhheeooooo/
                            kkkkkkaaaaabbbbbDDD\D/Dhh/ee\oo ee
                            kkkkkkaaaaabbbbbbb\DDD/hheeee\ /ee
                            kkkkkkaaaaabbbbbbb DDDeeeeeeeeeeeeee
                            kkkkkk\aaaa\bb/  DDDDDeeeeeeeeeeeeee
                             \kk/  aaa\ bb   DDDDDeeeeeee/ \eeee
                            /kkkk\/aaaaabb    DDDDeeeeeee NNN
                            kkkkkkaaaaaa    CCDDDDeeeeee  NNN
                            kkkkkkaaaa/CCCC CC DDDeeNNNNNNNNNNN
                            kkkkkkaaa/ CCCCCCCffDDNNNNNNNNNNNNNN
                            kkkkkkaaa CCCCCCCCffDDNNNNNNNNNNNNNN
                             kkkaaaaaaCCCCCCCCffffNNNNNNNNNNNNNNN
                             kkkaaaaaaCCCCCCCCffffffNNNNNNNNNNNNN
                                aaaaa CCCCCCCCfffffffNNNNNNNNNNNN
                                  aaaCCCCCCCCCfffffffNNNNNNNNNN
                                  aaaCCCCCCCffffffffffNNNNN
                                     CCCCCCCffffffffffNNNNNN
                                      CCCCCCC\ff/ ffffNNNNNN
                                       CCCCCC     ffffNNNNNN
                                     CCCCCCCCC        NNNNN
                                     CCCCCCCCC        NNNNN
                                        CCCC          NNN
                                        CC            NNN















--==| Make Quests |==--

Exit room: ROOM_11
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:933
Zone quota: 4
Zone list:
  ZONE_1 : rooms:14 areas:125
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: crossbow
Giving weapon: gauntlets
Giving weapon: claw
Giving weapon: phoenix
Giving weapon: hellstaff

--==| Item Pickups |==--

DOOM CSG...
Removed 46837 dead regions (of 68291)
Swallowed 5490 brushes (of 47024)
Filled 0 gaps (of 17198 total)
Lighting level...
Merged 4018 colinear lines
Rounded 9 square corners
Aligned 5672 textures


~~~~~~| E5M2 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = some
  cages = some
  caves = none
  cycles = none
  darkness = none
  doors = few
  ex_floors = some
  fences = some
  hallways = few
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = some
  teleporters = some
  traps = heaps
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:













                                     ppp
                                     ppp            /H  H\
                                     ppp           HHHHHHHH
                                     pppp\        HHHHHHHHHH xxx
                                     ppppp\       HHHHHHHHHH xxx
                                   /ppppppp   EEEE  HHHHHHxx xxxx
                                 ppppppppppaa EEEE  HHHHHHxxxxxxx
                                 ppppppppp/aa EEEE  HHHHHHxxxxxxx
                                  pppp  pp aaEEEEEE HHHHHHxxxxxx
                                  pppp pppaaaEEEEEE HHHHHHxxxx
                                   pp  pppaaaEEEEEEHHHHHHHHxxx
                                        pp aaEEEEEEHHHHHHHHxx
                                         aaaaaEaaEggggHH
                                         aaaaaaaa gggHHHH
                             OOOO OO OO  aaaaaaaa/gggHHHHgg
                             OOOOOOOOOOOaaaaa/  /ggggHHHHgg
                             OOOOOOOOOOOaaaaaaaaggggggggggggg
                             OOOOOOOOOOOaaaaaaaaggggggggggggg
                             OOOOOOOOOOOaa/BB\aaggggggggggggg
                             OOOOOOOOOOOaaBBBBaaBB\ggg/gg /ii
                             OOOOOOOOOOOBB BBBBBBBddgg iiiiii\
                             OOOO OO OO BBBBBBBBBBdddd iiiiiii
                          vvvvvvvvvvvvvBBBBBBBBBBBdddd iiiiiii
                         vvvvvvvvvvvvvvBBBBB/BB B/dd\ iiiiiii/
                         vvvvvvvvvvvvvv BBBBB/B /dddd\iiiiii/
                         vvvvvvvvvvvNNNBBBBBBB/ ddddddiiiiii
                         \vvvv/UU NNNNNBBBB  jj ddddddiiiiii
                          vvvUUUUNNNNNcccccjjjjjddddddiiiii/
                           UUUUUUNNNNNcccccjjjjjddddddiiii/
                           UUUUUU      ccccjjjjjddddd\iiii
                            UUUUUU     ccccjjjjjddddddiiii
                              UUUU     ccccjjjjj ddddd iii
                             UUUUUU    ccccjjjjj dd/dd iii
                             UUUUUUU   cccc  jj  dd    iii
                              UUUUUU   cccccccc        iii
                              UUUUUU   cc\ccccc
                              UUUUUU   c\cccccc
                              UUUUU    \ccccc
                              UUUUU














--==| Make Quests |==--

Exit room: ROOM_15
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:902
Zone quota: 4
Zone list:
  ZONE_1 : rooms:15 areas:137
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
WARNING: Cannot place boss monster: warrior_ghost
Giving weapon: hellstaff
Giving weapon: phoenix
Giving weapon: gauntlets

--==| Item Pickups |==--

DOOM CSG...
Removed 36859 dead regions (of 53564)
Swallowed 4621 brushes (of 37032)
Filled 0 gaps (of 12863 total)
Lighting level...
Merged 3308 colinear lines
Rounded 15 square corners
Aligned 4357 textures


~~~~~~| E5M3 |~~~~~~

Styles = 
{
  ambushes = heaps
  barrels = some
  big_rooms = none
  cages = heaps
  caves = none
  cycles = some
  darkness = none
  doors = some
  ex_floors = heaps
  fences = none
  hallways = few
  islands = few
  keys = none
  lakes = heaps
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = some
  porches = some
  secrets = heaps
  steepness = some
  switches = none
  symmetry = few
  teleporters = some
  traps = heaps
  windows = heaps
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:











                                      ooo
                                   oo\ooo
                                   oooooo
                                   oooooo
                                FFooooooo
                                FFooooooo oo
                               FFFFFFFooo\oo
                                FFFFFFooooooTTT
                                FFFFFFooooooTTT
                               FFFFFFFooooo/ TTTTTT
                               FFFFFFooooo/  TTTTTT vvvvv
                                FFFF ooooo     TTTTTvvvvv
                                 FFFFFF        TTTTTvvvvv
                                 FFFFFF           /vvvvvv\
                                 FFFFFF  KKKK     vvvvvvvv\vv
                                 FFFFFFF KKKKKKK  vvvvvvvvvvv
                                  FFFFFF  KKKKKKKKvvvvvvvvvvv
                                  ddddKKKKKKKKKKKKvvvvvvv/ vv
                                  ddddKKKKKK KKK  vvvvvv/
                                  ddddKKKKKK        vvv/
                                  ddddKKKKK        aaaa
                                  ddddKKKKK  bb    aaaa
                          pp      dddddKKKbbbbbb   aaaa
                          pp pppp dddddKK bbbbbb aaaaaaaa\
                          pp ppppddddbbKK/bbbbbbaaaaaaaaaaaa
                       ppppppppppddddbbbbbbbbbbbaaaaaaaaaaaa
                       ppppppppppddddbbbbbbbbbbssCCCaaaaaaaaa
                        /ggg\gg  ddddbbbb\bbbbsssCCCaaaaaaaaa
                       /gggggggdd /ddbbbbssssssssCCCee\ aa
                       ggggggggddddddbbbbssssssssCCCeeeeeeeee
                       ggggggggddddddbbbbUUUUssmm  /eeeeeeeee
                       ggggggggdd/ ddbbbbUUUUssmm /eeeeeeee
                        \ggggggdd dddbbQQQQUUUmmmeeeeeeeeee
                         \gggggg  dddQQQQQQUUUmmmeeeeeeeeee
                        /ggggggg     QQQQQQUUU/mm\eee/ \eee
                        gggggggg      UUUUUUUUmmmmeeeee
                         ggg gg       UUUUUUUmmmmmmeeee
                          g/          UUUUUUUmmmmmmeeee
                                       UU UUUmmmmmm
                                        mmmmmmmmmmm
                                        mmmmmmmmmm/
                                        mmmmmmmmmm
                                          mmmmmm












--==| Make Quests |==--

Exit room: ROOM_22
Secret Exit: ROOM_19
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:861
Zone quota: 4
Zone list:
  ZONE_1 : rooms:16 areas:124
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: gauntlets
Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: claw
Giving weapon: hellstaff

--==| Item Pickups |==--

Unable to place items: quiver x 1
DOOM CSG...
Removed 48835 dead regions (of 70095)
Swallowed 5108 brushes (of 49018)
Filled 0 gaps (of 18422 total)
Lighting level...
Merged 4460 colinear lines
Rounded 35 square corners
Aligned 5169 textures


~~~~~~| E5M4 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = some
  big_rooms = none
  cages = some
  caves = none
  cycles = heaps
  darkness = none
  doors = few
  ex_floors = few
  fences = few
  hallways = few
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = few
  secrets = some
  steepness = few
  switches = none
  symmetry = few
  teleporters = none
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:














                                                          FFF
                                                       FFFFFFFF
                                     wwww\             FFFFFFFF
                                     wwwwwww        DD   FFFF\
                                   wwwwwwwww      DDDDDD FFFFFFF
                                   wwwwwwwww      DDDDDD FFFFFFF
                            VVVVVV  /wwwwww  bb   DDDDDDDFFFF/\
                            VVVVVV wwwwwwww  bb    DD DDDFFFF\FFFF
                     tttttttVV  VVVwwwwwwww /bbbbbbDDDooooooooFFFF
                     ttttttttt  VVVwwwwwwwwbbbbbbbbDDDooooooooFFFFF
                       \tttttttt   wwwwwwaabbbbbbbbDDDoooGGoooFFFFF
                        /ttttttttttttaaaaaabbbbbbbbDD DDDGGGGGFFFFF
                      uutttttttttttttaaaaaa   bbbbDDDDDDDGGGGG FFF
                      uutttttttttttt/aa\ aaaa bbbbDDDDDDGGGGG  FFF
                  uuuuuuuuuuuuuuQQ  aaaaaaaaaabbb DDDDDDGGGGG
                  uuuuuuuuuuuuuuQQQQaaaaaaaaaabbb   DD  GGGGGG
                      uuuuuuuuQQQQQQ\aa/\aaaaabbb    GGGGGGGGG
                      uuuu    QQQQQQ aa  \aa/bbbb    GGGGGGGG
                      uuuu    QQQQQQ aa  JJJJbbbb     GGGGGGGG
                      uuuu        QQ     JJJJbbbb     GGGGGGGG
                      uuuu       llllll  JJJJbbbb  /ppppGGGGGG
                      uuuu      lllllll\ JJJJbbbbbpppppppGGGG
                      uuuu      \lllllll  bbbbbbbbpppppppG/GG
                       uuu       lllllll  bb/EE\bb ppppppGG/G
                                 ll  lll\ bbEEEEbbpppppppGGG/
                                      lll     EEEEpppppp/rr\   rr
                                      lllllEEEEEEEEpp\   rrr rrrr
                                      lllllEEEEEEEEpppppprrr rrrrr
                                      lllll  EEEEEEpppppprrr rrrrr
                                      \llll  EEEEEEpppppprrr rrrr
                                       llll EEEEEE pppppprrr/rrrr
                                       \ll/ EEEEEE   pppprrrrrrr
                                        llll   EEE   pppprrrrrrr
                                        llll   EEE   pppprrr\rr/
                                        ll                   rr
                                                             rr
















--==| Make Quests |==--

Exit room: ROOM_18
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:918
Zone quota: 4
Zone list:
  ZONE_1 : rooms:16 areas:143
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: crossbow
Giving weapon: hellstaff
Giving weapon: gauntlets
Giving weapon: claw
Giving weapon: phoenix

--==| Item Pickups |==--

DOOM CSG...
Removed 43736 dead regions (of 62877)
Swallowed 5360 brushes (of 43831)
Filled 0 gaps (of 15311 total)
Lighting level...
Merged 4120 colinear lines
Rounded 17 square corners
Aligned 5600 textures


~~~~~~| E5M5 |~~~~~~

Styles = 
{
  ambushes = none
  barrels = none
  big_rooms = some
  cages = none
  caves = few
  cycles = heaps
  darkness = none
  doors = some
  ex_floors = some
  fences = few
  hallways = heaps
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = heaps
  teleporters = some
  traps = few
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:
















                          BB
                          BB
                     BB   BB      aaa                  CC
                     BB BBBB      aaa   aaa            CC
                   BBBB BBBB     aaaa   aaa     CC    CCC     CC
                   BBBB\  BB\    aaaa  /aaa\ /aaCC    CCCCC   CCC
                      \/BB \/BBBB B\a\ a/a\aaaaaCCCCCCCCCCCCCCCCC
                     BBBBBBBBBBBBBBBaaaaaaaaaaaaCCCCCCCCCCCCCCCCC
                     BBBBBBBBBBBBBBBaaaa\a/aaaaaCCJJJJCCCCCKKKCCC
                       \BB  \BBBBBB/a/ \aaa/aaaaCCJJJJCCC  KKKCC
                      BBBBBBBBBBBBaaaDDDDDDDaaiiiiiiiiiCC  KKKKKK
                      BBBBBBBBBBB aaaDDDDDDDDDiiiiiiiiiCCKKKKKKKK
                      BBBBBeeeeeeeee DDDD DDDDiiiiiiiii KKKKKKK
                      BBBBBeeeeeeeeeDDDDDD iiiiii/iiiiiKKKKKKKK
                       BBB\BBBBFFFFFDDDDDD iiiiii iiiiiKKKKKKKK
                       BBBBBBBBFFFFFDDDDDDDDiiii/  ii   KKKKKKK
                       B\B/BBBBFFFFFDDDDDDDDiiiGGhhhhhhGGKKKKKKKK
                       \BBB/BBBFFFFFFFDDDDDDDD GGhhhhhhGG  KKKKKK
                         BB BB FFFFFFFDDDDDDDD GG GGGG GG  KKK
                             FFFFFF   DDDDDDDDGGGGGGGGGGGG KKK
                         FFFFFFFFFF    nn\DD/ GGGGGGGGGGGG
                         FFFFFFFFFFLLLnnnDDDDDDGGG/GG\GGG
                        FFFFFFFFFFFLLLnnnDDDDDD GGGGGGGG
                        FFFFFFFFFFLLLLLnnmmmm   GGGGGGGG
                        FFFFFFFFFFLLLLLmmmmmmmm   \GG/
                           FFFFFFFLLLLLmmmmmmmm    GG
                          ooooFFFFLLLLLmmmmmmmm    GG
                          ooooFFF  LLL  \mmmm/
                          oooo FFLLLLLLLmmmmmm
                         ooooooFFLLLLLLLmmmmmm
                         ooooooLLLLLLLLLLLmm
                         ooooooLLLLLLLLLLLmm
                         ooooooLLLLLLLLLLLmm
                         ooooooLLLLLLLLLLLmm
                         ooooooLLLLLLLLLLLmm
                         ooooooLLLLLLLLLLLmm
                        ooooooooLL     LL mm
                        ooooooooLL     LL mm












--==| Make Quests |==--

Exit room: ROOM_3
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:994
Zone quota: 4
Zone list:
  ZONE_1 : rooms:15 areas:153
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: gauntlets
Giving weapon: crossbow
Giving weapon: claw
Giving weapon: phoenix
Giving weapon: hellstaff

--==| Item Pickups |==--

DOOM CSG...
Removed 33361 dead regions (of 49151)
Swallowed 5346 brushes (of 33446)
Filled 0 gaps (of 9846 total)
Lighting level...
Merged 3036 colinear lines
Rounded 17 square corners
Aligned 3891 textures


~~~~~~| E5M6 |~~~~~~

Styles = 
{
  ambushes = heaps
  barrels = some
  big_rooms = none
  cages = some
  caves = few
  cycles = none
  darkness = none
  doors = heaps
  ex_floors = some
  fences = some
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = some
  porches = some
  secrets = some
  steepness = heaps
  switches = none
  symmetry = none
  teleporters = some
  traps = some
  windows = heaps
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:













                                VV
                                VV          eee
                                VV          eee
                              VVVV          eee\
                             /VVVVV         eeeee
                           VVVVVVVVVVVVVV   \eeeeeeee
                           VVVVVVVVVVVVVVggg  ee eeee
                             \VVVVVVVVV  ggg eeeeeeee
                                 VVVV gg/ggg\eeeeeeee
                                 VVVV ggg/g\ggggeee ee\
                                VVVVVgggggggggggeeeeeeee
                          eeeeeeVVVVVgggg\g/ggg/\eeeeeee
                         /eeeeee eee  gg\ggg/    aa\ee/
                       eeeeeeeeeeeee  gg \ggg    aa
                       eeeeeeeeeeeee/cccccgggaa  aa
                         \eeeeeeeeeeccccccc  aa /aa\          Q\
                        kkk kkk\eee ccccccc/aaaaaaaaaaQQ  QQQQQQ
                        kkk/kkkkeee  cccaaaaaaaaaaaaaaQQ  QQQQQQQ
                       kkkkkkkkkkmmmmcccaaaaaaaa\aa/QQQQ  QQQQQQQ
                       kkkkkkkkkkmmmmmcc BBBaaaa aa QQQQQ QQQQQQQ
                        kkkkkkkkkmmmccccccBBaaaa TT/QQQQQQQQQQQQ
                    zzzzzzzzzzkkkmmmccccccBB jjjTTTQQQQQQQQQQ
                    zzzzzzzzzzkkkkccccccBBBBBjjjTTTQQQQQQ  QQQ
                    zzzzzzzzzzkkkkccccccBBBBBjjjTnn\QQ     QQQ
                    zzzzzzzzzzkkkkk\cccccBjjjjjjjnnnnn
                    zzzzzzzz  \kkkk \ccccjjjjjjjjnnnnnn
                    zzzzzzzz   \kkkjjjjjjjjjjjjjjnn nnn
                     zzzz          jjjjjjjjjjllllnnnnnnnnn\
                                    jjjjjjjjjllllnnnnnnnnnnnnn
                                    jjjjj/ llllllooonnnnnnnnnn
                                 WWWWWWWWllllllllooonnnnnn/
                           WW WW WWWWWWWWlllllll ooonnnnnn
                           WWWWWWWWWWWWW   llllloooo    nn
                           WWWWWWWWWWWWW   lllllooo/
                           WW WW WWWWW     llllloo
                      ddd  ddddddWWWWW     \lllloooooo
                      ddd /ddddddWWWWWW     lllloooooo
                    dddddddddddd/WWWWWW     llllooooooo
                    dddddddddddd            llllooooooo
                    dd      ddd              lll\oooo
                            ddd                  oo












--==| Make Quests |==--

Exit room: ROOM_17
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:989
Zone quota: 5
Zone list:
  ZONE_1 : rooms:18 areas:163
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: hellstaff
Giving weapon: claw
Giving weapon: crossbow
WARNING: Cannot place boss monster: ophidian
Giving weapon: phoenix
Giving weapon: gauntlets

--==| Item Pickups |==--

DOOM CSG...
Removed 45062 dead regions (of 64461)
Swallowed 6738 brushes (of 45150)
Filled 0 gaps (of 15047 total)
Lighting level...
Merged 4352 colinear lines
Rounded 17 square corners
Aligned 6980 textures


~~~~~~| E5M7 |~~~~~~

Styles = 
{
  ambushes = none
  barrels = some
  big_rooms = few
  cages = few
  caves = some
  cycles = none
  darkness = none
  doors = heaps
  ex_floors = few
  fences = heaps
  hallways = few
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = some
  porches = some
  secrets = some
  steepness = heaps
  switches = none
  symmetry = some
  teleporters = few
  traps = few
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                                                 KKKK KK   KKK KK
                                    /rrr\        KKKK KKKKKKKK KK
                                  rrrrrrr\        KKKKKKKKKKKK KK
                                 /rrrrrrrr        KKKKKKKK KKK KKKK
                                /rrrrrrrrr        KKKKKKKK  KK\KKKK
                             rrrrrrrrrrrrr        KKKKKK  KKKKKKKKK
                             rrrrrrrpppppp pp      KKKK KKKKKKKKKKK
                               rrrrrpppppp ppjj     KKKKKK  KK/KKKK
                               rrrrrrppppppppjj     KKKKKK  KK
                                 rrrrppppppppjjjj   KKKKKK KKKKKK
                                 rr/pppppppppjjjjiiiKKKKKK KKKKKK
                                 rrppppppppppjjiiiiiiKKKK   KK
                                   ppppppppppjjiiiiiiiiiiiiiKK
                               mm EEEE ppppppjjiiiiiiiiiiiiiii
                       ff      mmEEEEEEEEE jjjjj\iiiiiiiiiiiii
                       fffffffmmmEEEEEEEEEEjjjjjjjjjjjiiiiii
                       fffffffmmmEEEEEEEEEEjjjjjjjjjjjiiiiii
                       fffffff\mmEEEEEEEEEjjjjjj HHHHHiiiHHHHHH
                       ffffffffmm EEEEEE jjjjjjj HHHHHiiiHHHHHH
                       fffffffffEEEEEEEbbjjjjbbbbHHHHHHHHHHHHH HH
                        ffffffffEEEEEEEbbbbjjbbbbHHHHHHHHHHHHH HH
                        fffffffffEEEEEEbbbbjjbbbbHHHHHHHHHHHHHHHH
                            \ffffEEEEEEbbbbbbbbbbHHHHHHHHHHHHHHHHH
                             CCCCEEEEEEbbbbbbbbbbbDDHHHHHHHHHHHHHH
                         CCC CCCCEEEEEEbbbbbbbbbbbDD  DDHHHHHHHHHH
                         CCC CCCCCCCCC   aabbbDDDDDDDDDDHHHHHHHHH
                         CCCCCCCCCCCCCC aaabbbDDDDDDDDDDDD HHHHHH
                         CCCCCCCCCCCCCC aaa DDDDDDDDDDDDDD  HHHHH
                       CCCCCCCCCCCCCCCC/aaa\DDDDDDDD DD     HH
                       CCCCCCCCCCCCCCCaa/a\aaaDD  DD DD     HH
                       CCCCCCCCCCCCCCCaaaaaaaaDDDDDDDDD
                          CCCCCCCCCCCC a\a/aaaDDDDDDD
                          CCC     CCCC \aaa/  \DD/
                                  aaaaaaaa/    DD
                                  aaaaaaaa     DD
                                    aaa aa
                                        aa



















--==| Make Quests |==--

Exit room: ROOM_11
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1036
Zone quota: 4
Zone list:
  ZONE_1 : rooms:13 areas:101
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: gauntlets
Giving weapon: crossbow
WARNING: Cannot place boss monster: warrior_ghost
Giving weapon: hellstaff
Giving weapon: phoenix
Giving weapon: claw

--==| Item Pickups |==--

DOOM CSG...
Removed 42050 dead regions (of 61572)
Swallowed 6342 brushes (of 42166)
Filled 0 gaps (of 13685 total)
Lighting level...
Merged 3569 colinear lines
Rounded 37 square corners
Aligned 5496 textures


~~~~~~| E5M8 |~~~~~~

Styles = 
{
  ambushes = heaps
  barrels = heaps
  big_rooms = none
  cages = some
  caves = none
  cycles = some
  darkness = none
  doors = few
  ex_floors = some
  fences = heaps
  hallways = some
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = few
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = some
  teleporters = none
  traps = heaps
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:

















                                    CC CC CC
                     mmmmm          CC CC CC      kk
                     mmmmmm    CC CCCC CC CCCC CC kk   /kkkkqqqqqqq
                     mmmmmm    CC CCCC CC CCCC CC/kk\ /kkkkkqqqqqqq
                       mmmm    CCCCCCCCCCCCCCCCCCkkkkkkkkkkkqqqqqqq
                       mmmm\   CCCCCCCCCCCCCCCCCCkkkkkkkkkkkqqqqqq
                       mmmmm\  EECCCCC BB CCCCCDDDDkkk\kkkkkqqqqqq
                       mmmmmmm EEllllllBBBB    DDDDkkk \kkkkqqqqqq
                       \mmmmmm EEllllllBBBB    DDDDkkkqqqqqqqqqq
                        \mmmmmEEEEE ll   BBBB    DDkkkqqqqqqqqqq
                          \mmmEEEEE ll\  BBBB    DDkk \qqqqqqq
                           \mmmm EEEllllll BB    DDkkpppqqqqqq
                            mmmm EEEllllll/aa\ /jjjj\ppp  pppp
                            mmmm    ll/ aaaaaa jjjjjjppppppppp\
                            mm      ll  aaaaaa jjjjjjpppppppppp
                            mm      lll   \aa/ jjjjjjpppppppppp
                                  lllll   /aa\ jjjjjjpp  OOpppppp
                                  lllll  aaaaajjjjjjjppp OOpppppp
                                  lllll  aaaaajjjjjjjppp OO\pp/
                                  lllll  aaaaa jjjjjOOOOOOO\
                                   lll  /aaaaajjjjjjOOOOOOOOOO
                                        aaaaaajjjjjjOOOOOOOOOO
                                        aaaaaaWWWjNNOO ttOO/
                                        aaaaaaWWW NNNNNttOOOO
                                        aaaaaaWWWWNNNNNttOOOO
                                        aaaaaaWWWW   /ttt\tt
                                              WW  ttttttttttttt
                                              WWWWttttttttttttt
                                              WWWW    \tt/ tt
                                             WWWWW     tt  tt
                                             WWWWW     tt
                                              WW
                                              WW
















--==| Make Quests |==--

Exit room: ROOM_13
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:752
Zone quota: 3
Zone list:
  ZONE_1 : rooms:15 areas:128
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
Giving weapon: gauntlets
Giving weapon: phoenix
Giving weapon: hellstaff

--==| Item Pickups |==--

DOOM CSG...
Removed 38463 dead regions (of 56027)
Swallowed 4883 brushes (of 38627)
Filled 0 gaps (of 14089 total)
Lighting level...
Merged 3599 colinear lines
Rounded 13 square corners
Aligned 4015 textures


~~~~~~| E5M9 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = some
  cages = some
  caves = heaps
  cycles = some
  darkness = none
  doors = some
  ex_floors = heaps
  fences = few
  hallways = few
  islands = few
  keys = none
  lakes = heaps
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = few
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = some
  teleporters = few
  traps = heaps
  windows = heaps
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:














                                                     kkk
                                PPP                  kkkkk
                             PPPPPPPPPPP      HH     kkkkk
                             PPPPPPPPPPPP     HH     /kkkkkk
                               PPPPPPPPPP    /HH\ HHHkkkk kk
                              PPPPPPPPPPP HHHHHHHHHHHkkkk/kk
                              PPPPPPPPPP  HHHHHHHHHHH/kk kkkGG
                              PPPPPPPPPP    HHHH kkkkkkkkkkkGG
                              PPPPPPPP        HHHkkkkkkkkkkkGGG
                              PPPPPPPP        HHHHHkk kk GG GGG
                              PPPPPPPP        HHHHHeeeeGGGGGGG
                           OOPPPPPPP          HHHHHeeeeGGGGGGGGGG
                           OOPPPPPPPPPP        HHHH eeeGGGGGGGGGG
                         OOOOPPPPPPPPPPPP     CCHHH/eeeGGGGGGG
                       OOOOOOPPPPPPPPPPPP  CCCCCHHHeeeeeeGG GGG
                       OOOOOOOOPPPPPPPCCCCCCCCCC HHeeeeeeeeeGGG
                       OOOOOOOOPPPPPPPCCCCCCCCCCCHHeeeeeeeeeGG
                       OOOOOOOOPPPPPCCCCCCCCCCCCCCCeee\eeeeeGG
                        OOOOOOOPPPPPCCCCCCCCCCCCCCCeee eeeee
                        OOOOOOOPPPPPCCCCCCCCCCCCCCCeee
                     OOOOOOOOOOAAAAACCCCCCCCCCCCCCCeefff
                     OOOOOOOOOOAAAAACCCCCCCCCCCCC  eefffmm
                     OOOOOOOOOO  AA CCCCC CC fffffffffffmmm
                      OO OOOOO /AAA\ CCBBBBB fffffffffffmmm
                         OOOOAAA/A\A CCBBBBBBBffffffffffmm
                         OOOAAAAAAAAAAABBBBBBBfffffffff/mm
                            AAAA\A/AAAABBBBBBBfffffffffmmm/mm
                               \AAA//ddBBBBB  fff/jjjjjmmmmmm
                                AAAddddBBBBBBB ff/jjjjjmmmmmm
                                AAAdddddBBBBBBBB/jjjjjjmmmmmm
                                 BBBBBBBBBBBBBBBjjjjj/ mmmmmm mm
                                 BBBBBBBBBBBBBBBjjjjjjj    mmmmm
                                BBBBBBBBBBB     jjjjjjj   mmmmmm
                                BBBBBBBBBBBBB   jjjjj\    mmmmmm
                                 BBBBBBBBBBBB  /jjjjjj     \mmmm
                                   BB BBBB     jjjjjjj
                                      BBBB     jjjjjjj
                                      BB       jjj jjj
                                      BB













--==| Make Quests |==--

Exit room: ROOM_11
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1008
Zone quota: 4
Zone list:
  ZONE_1 : rooms:13 areas:94
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: gauntlets
Giving weapon: claw
Giving weapon: crossbow
WARNING: Cannot place boss monster: golem_ghost
Giving weapon: hellstaff
Giving weapon: phoenix

--==| Item Pickups |==--

DOOM CSG...
Removed 32313 dead regions (of 48783)
Swallowed 4567 brushes (of 32417)
Filled 0 gaps (of 9736 total)
Lighting level...
Merged 2478 colinear lines
Rounded 15 square corners
Aligned 4228 textures


~~~~~~| E6M1 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = some
  big_rooms = few
  cages = some
  caves = none
  cycles = heaps
  darkness = none
  doors = few
  ex_floors = heaps
  fences = none
  hallways = some
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = some
  teleporters = some
  traps = heaps
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:















                               ee             BB
                           JJ eeeee eee       BB
                           JJ/eeeeeeeeeee   BBBBBB
                           JJeeeeeeeeeeee   BBBBBB
                          JJJeeeeeeeeeegg  BB/BB\
                          JJJeeeeeeeeeeggg BBBBBB aa
                      JJJJJJJJJJJ\eeeeeggg/BBBBBB aa
                      JJJJJJJJJJJffeeeeggBBBBBBBB aa
                    JJJJJJJJJ\JJ/ffddddggBBBBBBBB/aaa\
                    JJJJJJJJJ/fffffddddggg\BB BBBa/a\aaa
                      JJfffJJffffffddddggg  BBBBBaaaaaaa
                      JJfffffffffffdddddddd BBBBBa\a/aaa
                       ffffffffffffddddddddddppBB\aaa/
                       ffffffffffff  ddddddddpp\aaaaaaaaa
                        ooooffff/ff  ddddddddpppaaaaaaaaa
                      ooooooooff  dddddddddppppppppaa
                   oooooooooooff  dddddddppppppppppaa
                   oooooooooooffkkdddddppppppppppppaa
                   oooooooooookkkkiiiiippppccccccccccc
                   ooookkkk\ookkkkiiiiii\ppccccccccccc
                   oookkkkkk  kkkk\iiiiiiccccccccccchh  hh
                   oo/kkkkkkkkkkkiiiiiiiiccccccccccchh  hh
                   oo kkkkkkkkkkkiiiiiii/ cccccccccchhhhhhh
                   ookkkkkkkkkiiiiiiiii/   \cccccccchhhhhhhll
                     kkkkkk/kkiiiiiiii              hh   /llllll
                      mmmmmm mmiiiiiii     rr\    /hhhhlllllllll
                      mm\mmmmmmi/ii      rrrrrr\ /hhhhhllllllllllll
                      m\mmmmmmmii/i      rrrrrrr/hhhhllllllllllllll
                      \mmmmm mmiii/      rrrrrrrhhhhhllllllllllll
                         \mm/mm\         /rrrrrrhhhhhllll/lll
                           /mmmm\      rrrrrrrrrhhhhhlll/ lll
                           mmmmmm      rrrrrrrr/hh\hhll/
                         mmmmmmmmmm      rrrrr  h\hh ll
                         mmmmmmmmmm         rr  \hhh
                         mmmmmmmm          /rr\
                           mmm             rrrrr
                           mmm             rrrrr
                                            \rrr













--==| Make Quests |==--

Exit room: ROOM_13
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:996
Zone quota: 4
Zone list:
  ZONE_1 : rooms:16 areas:137
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: gauntlets
Giving weapon: claw
Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: hellstaff

--==| Item Pickups |==--

DOOM CSG...
Removed 47017 dead regions (of 67024)
Swallowed 6809 brushes (of 47122)
Filled 0 gaps (of 15937 total)
Lighting level...
Merged 4371 colinear lines
Rounded 28 square corners
Aligned 6700 textures


~~~~~~| E6M2 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = some
  cages = heaps
  caves = heaps
  cycles = heaps
  darkness = none
  doors = some
  ex_floors = few
  fences = some
  hallways = few
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = none
  teleporters = some
  traps = heaps
  windows = some
}

Liquid: lava (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:













                                    DDDD
                                    DDDD     KKK
                                  DDDDDDDD   KKK
                                DDDDDDDDDD  KKKK
                                DDD DDDDKKKKKKKK                HH
                               DDDD DDDDKKKKKKKKK           HHHHHH
                               DDDDDDDDDnKKKKKKKK       HHHHHHHHHHH
                                DDDDDDnnnKKKKKKKK    ggHHHHHHHHHHHH
                                DDDDDDnnnKKKKKK     /ggHHHHHHHHHHHH
                                DDDDDDnnnKKKKKK    /gggHHHHHHHH HH
                               bbDDDDbnnnKKKKKK   /ggggHHHHHHHH HH
                               bbbbbbbbbbKKKKKKK gggggggHHHH HH HH
                               bbbbbbbbbbKKKKKKK gggggggH    HH
                               CCCCbbbbbbKKKKKKK ggggggg     HH
                               CCCCbbbbbaaKKKKKKgggggggg
                               CCCCbbbbbaaKKKKKKgggggggg
                               CCCCbbbbbaaKKKKKKggggggg
                               CCCbbbbaaaaaKKKKK \ggg/JJJ
                             C CCCbbbbaaaaaa JJ  JJJJJJJJ
                       CCCCCCCCCCCbbbbaaaaaaJJJ  JJJJJJJJ
                       CCCCCCCCCCCC\bbaaaaa JJJJJJJJJJ/ll\
                        CCCCCCCCCCEEMMMMaaaaJJJJJJJJJJllllll
                      EECCCCCCCCCCEEMMMMaaaaaJJJJJJ  lllllll
                      EE EEEEE CCEEEMMMMMMaaaaJJ/JJ\ lll
                     EEEEEEEEEEEEEEEEMMMMMaaaaJJJJJJJlllllll
                   EEEEEEEEEEEEEEEEEEMMMMMaaa JJJJJJJllllllll
                   EEEEEEEEEEEEEEEEEEMMMMMaaa   \JJ/lllllllll
                   EEEEEEEEEEEEEEEE  MMMMMMMMMM  JJ llllllll
                   EEEEEEEEEEEEEEEEEE MMMMMMMMMM JJ   llllll
                    EE EEEEEEEEEEEEEE MMMMMMMMMM      llllll
                    EE EEEEE  EEEEEEEMMMMMMMMMMM      llll
                       EEEEErr\EEEEE MMMMMMMMMMMM       ll
                       EEEEErrr\ EEE MMMMMMMMMMMM
                        EEEErrrr\   rrMMMMMMMMMMM
                        EEEErrrrrrrrrrrMMMMMMMM
                        EE  rrrrrrrrrrr   MMMMMM
                           /rrrrrrrr/      MMMMM
                         rrrrrrrr/         MMMMM
                         rrrrrrr/          MM
                           rrrrr           MM
                           rrr












--==| Make Quests |==--

Exit room: ROOM_8
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1009
Zone quota: 4
Zone list:
  ZONE_1 : rooms:13 areas:105
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: gauntlets
Giving weapon: crossbow
Giving weapon: claw
Giving weapon: phoenix
Giving weapon: hellstaff

--==| Item Pickups |==--

DOOM CSG...
Removed 43331 dead regions (of 63358)
Swallowed 6439 brushes (of 43469)
Filled 0 gaps (of 14167 total)
Lighting level...
Merged 3734 colinear lines
Rounded 24 square corners
Aligned 6051 textures


~~~~~~| E6M3 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = some
  cages = few
  caves = none
  cycles = none
  darkness = none
  doors = some
  ex_floors = some
  fences = some
  hallways = some
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = few
  porches = some
  secrets = heaps
  steepness = heaps
  switches = none
  symmetry = some
  teleporters = some
  traps = heaps
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                                                   XXXXXX XX
                                              XXXX XXXXXX XXX
                                              XXXXXXX XX  XXX    XX
                                                XXXXXXXXXXXXX  XXXX
                                                XXXXXXXXXXXXX  XXXX
                                                  XXX XXXXXXXXXXXXX
                          qq                   ff    XXXXXXXXXXXXXX
                          qq                 /fff  XXXXXXXXXXXX XXX
                          qq\               fffff  XXXXXXXXXXXX XXX
                          qqq          gggfffffffXXXXXXXXXXXXXX  XX
                          qqq        gggggfffffffXXXX hhhXXX     XX
                          qqqqqqq    ggggggggffffffff hhhXX
                          qqqqqqq   /gggggggg\ffffffffhhhhhh
                          \qqq/    /ggggggggg ffffffffhhhhhhhhh
                           qqq     ggggggggggfffffffffhhhhhhhhh
                         qqqqq\    ggggggggggfffffffffhhhhhhhhhh
                       qqqqqqqqq   gggggggg   fffuuuuuuuhhhhhhhhvv
                      qqqqqqqqqq    NNNNNNNiii   uuuuuuuhhhhhhhhvv
                      qqqqqqqqLL    NNNNNNNiii\   /uuuuuhhhhhhhvvv
                      qqq/  qqLL       Niiiiiii uuuuuuuu vvvvvvvvv
                        ddddd\LL        iiiiiii uuuuuuuuuvvvvvvvvv
                        ddddddLL      JJiiiiiii uuuuuuuuuvvvvvv/vv
                      dddddddddd      JJJJJiiiiiuu\uuuvvvvvvvv/ vv
                    ddddddddddddBBBBBBBJJJJiiiiii  uuuvvvvvvv/
                    ddddddddddddBBBBBBBJJJJiiiiii  uuuvvvvvvv
                    ddddddddddddccc  BBJJJJiiiiii  uuu  vvvvv
                        dd /ccccccc  aaa JJ\iiii        vvvvv
                         cccccccccc  aaa JJ iiii
                         ccccccccccaaaaaaa
                           \cccccccaaaaaaa
                            ccccccc  aaaaa
                            cccc/cccc\aa
                                 cccc aa
                                 cc   aaaaa
                                ccccccaaaaa
                                ccccccaa
                                cc  /aaaa\
                                cc  aaaaaa
                                    aaaaaa
                                    aaaaaa
                                    aaaaaa
                                     aaaaa
                                        aa













--==| Make Quests |==--

Exit room: ROOM_24
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:884
Zone quota: 3
Zone list:
  ZONE_1 : rooms:15 areas:123
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
Giving weapon: hellstaff
Giving weapon: gauntlets
Giving weapon: phoenix

--==| Item Pickups |==--

DOOM CSG...
Removed 55078 dead regions (of 78833)
Swallowed 6906 brushes (of 55269)
Filled 0 gaps (of 20219 total)
Lighting level...
Merged 5100 colinear lines
Rounded 54 square corners
Aligned 5959 textures


~~~~~~| E6M4 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = some
  big_rooms = some
  cages = heaps
  caves = some
  cycles = heaps
  darkness = none
  doors = some
  ex_floors = some
  fences = few
  hallways = few
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = heaps
  steepness = some
  switches = none
  symmetry = some
  teleporters = some
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                               ii
                             iiii
                             iiii\               eee
                             iiiii               eee
                     fffff   iiiii             eeeeee
                     fffff   iiiii      eeeeeeeeeeeee
                      /fff   iiiii  dd  eeeeeeeeeeeee
                 fffffffff  iiiiiiiidd     eeeeeeeee
                 fffffffff\ iiiiiiiidd\   /ee\\ee
                 fffffffffffiiiiii dddd eeeeee ee
                 fffffffffff iiiii dddd eeeeee jjj
                 fffffffff ffiiiiiddddddeeeeee jjj   jjj
                   /fffffffffiiiiiddddddeeeeeejjjjjjjjjj
                 /fffffffffff   hhdddddd\eeee/jjjjjjjjjj
                 ffffffffffff   hhdddddddBBBBBBBjjjjjjj
                 fffff \ffffffffhhdddddddBBBBBBBBBjjjjjjj
                        CC\fffffhh ddddddBBBBBBBBBjjjjjjj
                       /CC\CCffggaaddddddBBBBBBBBB\jjjj
                      CCCCCCCCgggaadddddBBBBBBBBBB jjjj
                       CCCCCCCgggaa\ddBBBBBBBBBB LLLLLLL
                       CCCCaaa\ggaaaaBBBBBBBBBBBLLLLLLLL
                       CCCCaaaa\ aaaaBBBBBBBBBBBLLLLLLLL
                      CCCCCC\aaaaaaa\  BBBBBBBBBLLLLLLL
                      CCCCCCCaaaaaaaaaaaaBBBBBBBLLLLLLLLL
                      CCCCCCCaaaaaaaaaaaaBBBBBBLLLLLLLLLL
                      CCC  C/a/  aaa/ aaBBBBBBBLLLLLLLLLLLL
                     CCCoo aaaaa aaa  aaBBBBBBBLLLLLLLLLLLL
                     ooooo aaaaa aaa    BBBBBn\LLLLLLLLL
                   ooooooooooo\ oo       BBBBnnLLLLLLLLL
                   ooooooooooooooonn\  /nnnnnnnLLLLLLLL
                   ooooooooooooooonnnnnnnnnnnnnLLLLLLLL
                   ooooooooooooooonnnnnnnnnnnnnmmmmmmmm
                   ooooooooooooooonn/  nnnnnn  mmmmmmmm
                   ooooooooooo/ oo     nnnnn/  /mmmmmm\
                     ooooo             nnnnnmmmmmmmmmmmmmm
                        oo              nnnmmmmmmmmmmmmmmmm
                                        nnnmmmmmmmmmmmmmmmm
                                        nnnmmmmmmmmmmmmmmmm
                                           mmmmm      mmmmm
                                              m/      \m
















--==| Make Quests |==--

Exit room: ROOM_6
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1045
Zone quota: 4
Zone list:
  ZONE_1 : rooms:14 areas:132
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: gauntlets
Giving weapon: claw
Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: hellstaff

--==| Item Pickups |==--

DOOM CSG...
Removed 45467 dead regions (of 66161)
Swallowed 4858 brushes (of 45624)
Filled 0 gaps (of 16540 total)
Lighting level...
Merged 4093 colinear lines
Rounded 13 square corners
Aligned 6432 textures


~~~~~~| E6M5 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = few
  big_rooms = some
  cages = some
  caves = none
  cycles = heaps
  darkness = none
  doors = some
  ex_floors = some
  fences = some
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = some
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = some
  teleporters = some
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                               /jj
                            jjjjjj
                           /jjjjjj\
                           jjjjjjjj\   ddddd\         ee
                           jjjjjjjjjj  dddddd       /eee\
                            \jjjjjjjjjjdddddd    dd\e/e\eee
                             \jjjjjjjjj  dddd   /dddeeeeeee
                              jjjjjjj     /dddddddddeee/eee
                              jjjjjjj/jj /ddddddddd/eeee
                          jjj jjjjjjjjjjdddddddbbdd eeeeeee
                          jjj/jjjjjjjjjjddddbbbbbbbbeeeeeee
                          jjjjjjjjjjjjjjjjddbbbbbbbbeeeeeee
                          jjjjjjjjj/jjjjjjddbbbbbbbbee/ eee
                           \jjjjjjj jjCCCCCCC bbbb/eeee\ eeeeeee\
                            \jjjjjj   CCCCCC  bbbbeeeeeeeeeeeee\e
                             jjjjjj   CCCCCC  bbbbeeeeeeeeeeeeeeee
                             jj/ jj   CCCCCC  bbbbeeeeee eeee\e/ee
                                /hhhhh CCCC   bbbbeeeeeeeeeeeeee/
                               /hhhhhh CCCC bbbbbbbb \eeeeeee ee
                               hhhhhhh CCCC bbbbbbbb   ee     ee
                             hhhhhhhhhhCCC   /aaaaaaa\KKKKK
                             hhhhhhhhhhCCCCaaaaaaaaa\aKKKKKKKKKKK
                               hhhhhhhhCCCCaaaaaaaaaaaKKKKKKKKKKK
                              /llhhhhhhCCC  \aaaaa\a/aKKKKKKKKKKK
                         llllllllhhhhhhCCCC /aa\aaaaa/KKKKKKKKKKK
                         llllllllhhhhhhCCCCaaaaaaaaa  KK\KKKKKKKK
                         llllllll   \hhCCCCaaaaaaa    K\KKKKKKK
                       llllllllllii   CCCCCC\aa/      \KKKK
                      llllllllllliii  CCCCCC aamm
                      llllllllllliii\ CCCCCC mmmmmmm
                      lll/ lll iiiiiiiCCCCCCCmmmmmmm
                               iiiiiiiiiiimmmmmm
                                iiiiiiiiiimmmmmm
                                iiiiiiiiiimmmmmm
                                iiiiiiiiiiiiimmm
                                iiiiiiiiiiiiiimm
                                iiiiiiiiiiiiiimm\
                                \iiiiiiiiiii/mmmm\
                                 iiiiiiiiii/mmmmmm
                                /iiiiiiiiii mmmmmm
                                iiiiiiiiiii mmmmmm
                                iiiiiiiiii  mmmmmm
                                iiiiiiiiii  mmmmmm
                                            mmmmmm












--==| Make Quests |==--

Exit room: ROOM_10
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1022
Zone quota: 5
Zone list:
  ZONE_1 : rooms:11 areas:121
Other Item quota : 3.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: claw
Giving weapon: crossbow
Giving weapon: gauntlets
Giving weapon: phoenix
Giving weapon: hellstaff

--==| Item Pickups |==--

DOOM CSG...
Removed 46154 dead regions (of 66633)
Swallowed 4182 brushes (of 46344)
Filled 0 gaps (of 17962 total)
Lighting level...
Merged 3960 colinear lines
Rounded 28 square corners
Aligned 5154 textures


~~~~~~| E6M6 |~~~~~~

Styles = 
{
  ambushes = heaps
  barrels = some
  big_rooms = few
  cages = some
  caves = none
  cycles = none
  darkness = none
  doors = some
  ex_floors = few
  fences = few
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = few
  secrets = some
  steepness = some
  switches = none
  symmetry = some
  teleporters = few
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:












                      jj jj
                      jj jj
                     jjjjjj
                     jjjjjj
                     jjjjjj        mmmmm
                     jjjjjj  /lll\ mmmmm
                     \jjjjjjjlll\lmmmmmm             NNNN
                      \jjjjjjll\llmmmmmm      NN     NNNN
                       jjjjjj\llllmmmmmm      NN/N\ NNNNNNN
                       jjjjjj llllmmmmmm      NNNNNNNNNNNNN
                       jjjjjjrllllqmmmmmmFFFFFNNNNNNNNNN
                       \jjjjrrllllqqmmmmmFFFFFNNNNNNNNNN
                        \jj/rrllllqqmmm\ FFFF NNNNNNNNNNNNN
                         eerrrllllqqmmmm FFFF NN\N/ NNNNNNN
                         eerrrllllqqmmmm   FF NN     NNNN
                        /ee\llllllqqmm     aa\       NNNN
                      eeeeeelllllcccmm\aa /aaa\
                      eeeeee cccccccmmmaa a/a\aaa
                        eeee\cccccc\mmmaaaaaaaaaa       oo
                      eeeeeeecccccccmm/aaaa\a/aaa       oo
                      eeeeeee ccccccmm/aaa\aaa/         oooo
                        eeeeeccccccccaaaaaaaaII IIIIII  oooo
                        eeeeeccccccccaaaaaa IIIIIIIIII /oo\
                          eeeeeeeeccccbbbbIIIIIIIIIIIIoooooo
                        ddeeeeeeeeccccbbbbIIIIIIIIIIIIoooooo
                        ddeeddddeeccc/bbbb\ IIIIIIIIIIoooooo
                     dd/dd\ ddddbbcccbbbbbbhhII IIIIIIoooooo
                     dddddd \dddbb cc\bbbb/hhoooooooo\ oooo/
                     dddddddddddbb\cc/bbbb hhoooooooooooooooo
                     dddddddddddbbb/bbbbb//hh hh  \oooooooooo
                     ddd dd ddbbbbbbbbbbbbhhhhhhhhhhoo \ooooo
                       ddddbbbbbbb/bbbbbbbhhhhhhhhhhoo  ooo
                       ddddbbbbbbbbbb/bb  \hhhhhhhhhoo  ooo
                           bbbbbbbbbbb/b   hh hh
                           bb\bbbbbbbbb/   hh hh
                           b\bbbbbbb
                           \bbbb\bbb
                                 bb
                                 bb















--==| Make Quests |==--

Exit room: ROOM_15
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:914
Zone quota: 4
Zone list:
  ZONE_1 : rooms:15 areas:139
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: hellstaff
Giving weapon: gauntlets
Giving weapon: crossbow
Giving weapon: claw
Giving weapon: phoenix

--==| Item Pickups |==--

DOOM CSG...
Removed 41703 dead regions (of 59953)
Swallowed 4925 brushes (of 41813)
Filled 0 gaps (of 14695 total)
Lighting level...
Merged 3954 colinear lines
Rounded 23 square corners
Aligned 5719 textures


~~~~~~| E6M7 |~~~~~~

Styles = 
{
  ambushes = some
  barrels = some
  big_rooms = some
  cages = some
  caves = none
  cycles = some
  darkness = none
  doors = few
  ex_floors = some
  fences = none
  hallways = few
  islands = heaps
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = few
  secrets = few
  steepness = some
  switches = none
  symmetry = some
  teleporters = none
  traps = some
  windows = some
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                                                             ffffff
                                                      qqq\   ffffff
                                       ee  ee       qqqqqq\  ffffff
                              vv      /eeeeeeee     qqqqqqqqqffffff
                              vv   vv eeeeeeeee    qq qqqqqqq\ffff/
                            vvvv   vv eeeeeee    qqqqqqqqqqqq \ffff
                            vvvvv  vv \eeeee/ddddqqqqqqqqqqqqffffff
                              vvv  vv vv  ee ddddqqqqqqqqqqqqffffff
                              vv vvvvvvvv/ee/dddddd    \qqqffffffff
                             vvvvvvvvvvvveeeddddddd  ffffqqffffffff
                             vvvvvvvvv/RReeedddddddddffffffffffffff
                              TTvvvvvvTRReeedddddddddffffffffffffff
                              TT TTTTTTRReeeddddddddCCCCCff ffff ff
                             TTTTTTTTTTRRReeddddddddCCCCCff ffff\ff
                             TTTTTTTTT RRRee \ddddAAACC bff fffffff
                              TTTTiiii RR ee  \dddAAAbbbbbbbfffffff
                            TTTTT iiii RR ee   dddAAAbbbbbbbffffff/
                            TTTTT iii     HH     AAAAAAA\bb/ff
                              TT  iiiHHH  HHHH   AAAAAAA/bb\
                              TT  iiiHHH  HHHH   AAAbbbbbbbb
                                  iiiiHHHHHHHH   AAAbbbbbbbb
                            JJ  iiiiiiHHHHHHHHAAAAAAbbbb bbb
                            JJ  iiiii        AAAAAAAbbbbbbbb
                            JJ  iiiiiiuuuuuuuAAAAAAAbbbbbSS
                            JJJiiiiiiiuuuuuuuAAAAAAA     SS
                            JJJiiiiii \uuuuuuAAAAA       SS
                            JJJiiiiiikkuuuuuuuuuuu       SS
                            JJJiiiiiikkkk \uuuuuuuuu   wwSS
                           JJJJiiiikkkkkk   \uuuuuuu   wwSS
                           JJJJkkkkkkkkkk  uuuuu/wwwwwwwwSS
                            JJJkkkkkk kkk  uuuuuw/wwwwwwwSS
                           JJJJ  kkkk kkk  uuuuuww/wwwwwwwwww
                          JJJJJJ kkkkk       uu wwwwwwwwwwwww
                          JJJJJJ kkkkkkk     uu wwwwwwwwwwwww
                          JJJJJJ kkkkkkk         \w\w  w/ww
                         JJJJJJJ kkkkk                www/w
                          JJJJJJ   kkk                wwww/
                          JJJ      kkk


















--==| Make Quests |==--

Exit room: ROOM_23
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:982
Zone quota: 4
Zone list:
  ZONE_1 : rooms:17 areas:168
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: phoenix
Giving weapon: claw
Giving weapon: crossbow
Giving weapon: hellstaff
Giving weapon: gauntlets

--==| Item Pickups |==--

Unable to place items: vial x 2
Unable to place items: quiver x 1
DOOM CSG...
Removed 39543 dead regions (of 57263)
Swallowed 5547 brushes (of 39650)
Filled 0 gaps (of 13719 total)
Lighting level...
Merged 3856 colinear lines
Rounded 13 square corners
Aligned 6050 textures
WARNING: cannot find peer for monster depot.


~~~~~~| E6M8 |~~~~~~

Styles = 
{
  ambushes = heaps
  barrels = few
  big_rooms = heaps
  cages = some
  caves = some
  cycles = some
  darkness = none
  doors = some
  ex_floors = heaps
  fences = few
  hallways = few
  islands = few
  keys = none
  lakes = heaps
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = none
  teleporters = few
  traps = some
  windows = few
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:
















                                          HH
                                     HH   HH
                               GG    HH  HHHHHHHH
                             GGGGddd\HHHHHHHHHHHH
                     GG      GGGGdd\dHHHHHHHHHHHHHH
                     GG   GGGGGGGd\ddHHHHHHHHHHHHHH
                   GGGGGGGGGGGGGGddddHHHHHHHHHHHHHH
                   GGGGGGGGGGGGGGddddHHHHHHHHHHHH
                    GGGG iiiGGG  dddddHHHHHHHHHLLLL
                    GGGGGiiiGGGGGG/dddddHHHHHLLLLLL
                    GGGGGiiiGGGGGGddddddHHHHHLLLLLLLLL
                  /ii\ii ii/GGGGdddddd/ HHHHHLLLLLLLLL
                 iiiiiiiiiiiiiiddd dddd  BBBBBBBLL      LL
                 iiiiiiiiiiiiiiddddddddddBBBBBBBLLL     LL
                 iii\ii/ iijiijjdddddddddBBBBBBBLLLLLLL LL
                 iii iieeiijjjjjdddBBBBBBBBBBBBBLLLLLLLLLLL  LL
                     iieeiijjjjjKBBBBBBBBBBBBBBBLLLLLLLLLLLLLLL
                     eeeeeeeejjKKBBBBBBBBBBBBBBLLLLLLLLLLLLLLLLLL
                     eeeeeeeeeeKKBBBBBBBBBBBBBBLLLLLLLLLLLLLLLLLL
                       eeeeeeeeKKBBBBBBBBBBBBBBLL   LLLLLLL  LL
                       eeeee  KKKKBBBBBBBBBBBBaaa   LLL\LL/\ LL
                      eeeeeeeeKKKKBBBBBBB aaa aaa   LLL LL\LLLL
                      eeeeeeeeCCCKCCCC    aaaaaaaa MMMMMM  LLLL
                         CCCCCCCCCCCCCC  aaaaaaaaa MMMMMMLLLLLLL
                         CCCCCCCCCCCCCC  aaaaaaaaMMMMMMMMLLLLLLL
                       CCCCCCCCCCCCCCCCaaaaaa\aa/MMMMMMMM LLL
                       CCCCCCCCCCCCCCCCaaaaaaMMMMMMMMMMMM
                       CCCCCCCCCCCCCCCC   aaaMMMMMMMMMMM
                         CC CCCCCCCCCC  aaaaaMMMMMMMMMMMMM
                         CC CCCCCC CCCCCaaaa/MMMMMMMMMMMMM
                             CCCCC CCCCC aaa MMMMMMMMMMMM
                             CCCCC CCC    aaMMMMMMMMMMMMM
                               CCCCC      aaMMMMMMMMMMM
                               CCCCC        MMMMMMMMMMM
                                          MMMMMMMMMM
                                          MMMMMMMMMMMM
                                             MMMMMMMMM
                                              MMMMM












--==| Make Quests |==--

Exit room: ROOM_7
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:1042
Zone quota: 4
Zone list:
  ZONE_1 : rooms:12 areas:120
Other Item quota : 2.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: hellstaff
Giving weapon: gauntlets
Giving weapon: crossbow
Giving weapon: phoenix
Giving weapon: claw

--==| Item Pickups |==--

DOOM CSG...
Removed 37101 dead regions (of 55227)
Swallowed 5449 brushes (of 37202)
Filled 0 gaps (of 11390 total)
Lighting level...
Merged 2809 colinear lines
Rounded 16 square corners
Aligned 5010 textures


~~~~~~| E6M9 |~~~~~~

Styles = 
{
  ambushes = heaps
  barrels = none
  big_rooms = few
  cages = few
  caves = few
  cycles = heaps
  darkness = none
  doors = some
  ex_floors = few
  fences = none
  hallways = few
  islands = few
  keys = none
  lakes = few
  liquids = heaps
  outdoors = heaps
  parks = few
  pictures = some
  porches = some
  secrets = some
  steepness = some
  switches = none
  symmetry = some
  teleporters = some
  traps = some
  windows = few
}

Liquid: water (usage 90%)


--==| Creating Rooms |==--

Map size target: 34x28 seeds
Seed Map:










                          hh
                          hh
                         hhh
                       hhhhh           FF
                       hhhhh           FF
                       hhhhh    kkkk   FFFF bb
                       /hhhhh   kkkk  FFFFF bb
                    hhhhhhhhh\ kkkkkFFFFFFFFbb      bb
                    hhhhhhhhhh\kkkkkFFFFFFFFbb\     bb
                       \hhhhhhh kkkkFFFFFFF/bbbb    bb\
                          /hhhh\kkkkFFFFFFFbbbbb/bbbbbb
                          hhhhhhkkkkFFFFFFFbbbb bbbbbbb
                          \hhhh/kkkk  bbbb/bbbbbbbbbbbb
                       hhh hhhh kk   bbbbbbbbbbbbbbbbbb
                       hhh hhhh kkEE bbbbbbbbbb\bbbbbbb
                      /hhhh\hh//E\EEEEE  aaaa   \bbbbbb
                     hhhhhh hhEEEEEEEEEE aaaaaaa   /bbb
                  hhhhhhhhh/hhEEEEEEEEEEEaaa aaa   bbbb
                  hhhhhhhhhhhhEEEEEEEEEEEaaaaaaaaa\bbbbbbdd   ddd
                   hhhhhhhhhhhEEEEEEEEEE  aaaaaaaaabbbbbbdd\  dddd
                     nnn   hh  \E/EEEEE   \aaaaaaaaaddddddddd\dddd
                     nnnnnnhh  /i\EE         aaa aaaddddddddddddddd
                     nnnnnnhh/iiiiiiii       aaaaaaadd dddddddddddd
                     nnnnnnnniiiiiiiii\         aaaadd dddddd/
                     nnnnnnnniiiiiiiiiiii       cccccccccdddd
                     nnnnnnnn\iiiiiiiiiii       ccccccccc dd
                       nnnnnnn \i/iiii/        cccccccc   mm
                       nnnnnnn   iiiii     cccccccccccc  /mm
                       nnnnnnn   iiiii LL  cccccccccccc  mmm
                        nnnnn/  /L\LLLLLL  ccccccccc/cc  mmm
                        nnnn/ LLLLLLLLLLL   /ggg\  mmccmmmmm
                          nn  LLLLLLLLLLLLgggggggggmm  mmmmm
                              LLLLLLLLLLLLgggggggggmmmmmmmmmm\
                              LLLLLLLLLLL    gggmmmmmmmmmmmmmmm
                                \L/LLLLLL    gggmmmmmmm\mmmmmmm
                                       LL   gggggmmmmmm mmmmmmm
                                            ggggg       \mm/ mm
                                            \ggg/        mm
                                             ggg         mm
                                                         mm
















--==| Make Quests |==--

Exit room: ROOM_13
Maximum of 0 key goals.
Start room: ROOM_1
Quest list:
  QUEST_1 : svolume:935
Zone quota: 4
Zone list:
  ZONE_1 : rooms:13 areas:146
Other Item quota : 1.00

--==|  Build Rooms |==--


--==| Make Battles |==--

Giving weapon: hellstaff
Giving weapon: crossbow
WARNING: Cannot place boss monster: warrior_ghost
Giving weapon: phoenix
Giving weapon: gauntlets
Giving weapon: claw

--==| Item Pickups |==--

DOOM CSG...
Removed 42947 dead regions (of 62058)
Swallowed 5253 brushes (of 43126)
Filled 0 gaps (of 15890 total)
Lighting level...
Merged 3968 colinear lines
Rounded 16 square corners
Aligned 5484 textures


~~~~~~ Finished Making Levels ~~~~~~

Writing WAD directory
Closed WAD file

GLBSP: Opened PWAD file : C:\Doomsday\dungeons_of_the_gods-Egypt.tmp
GLBSP: 
GLBSP: Building normal and GL nodes on E1M1
GLBSP: Building normal and GL nodes on E1M2
GLBSP: Building normal and GL nodes on E1M3
GLBSP: Building normal and GL nodes on E1M4
GLBSP: Building normal and GL nodes on E1M5
GLBSP: Building normal and GL nodes on E1M6
GLBSP: Building normal and GL nodes on E1M7
GLBSP: Building normal and GL nodes on E1M8
GLBSP: Building normal and GL nodes on E1M9
GLBSP: Building normal and GL nodes on E2M1
GLBSP: Building normal and GL nodes on E2M2
GLBSP: Building normal and GL nodes on E2M3
GLBSP: Building normal and GL nodes on E2M4
GLBSP: Building normal and GL nodes on E2M5
GLBSP: Building normal and GL nodes on E2M6
GLBSP: Building normal and GL nodes on E2M7
GLBSP: Building normal and GL nodes on E2M8
GLBSP: Building normal and GL nodes on E2M9
GLBSP: Building normal and GL nodes on E3M1
GLBSP: Building normal and GL nodes on E3M2
GLBSP: Building normal and GL nodes on E3M3
GLBSP: Building normal and GL nodes on E3M4
GLBSP: Building normal and GL nodes on E3M5
GLBSP: Building normal and GL nodes on E3M6
GLBSP: Building normal and GL nodes on E3M7
GLBSP: Building normal and GL nodes on E3M8
GLBSP: Building normal and GL nodes on E3M9
GLBSP: Building normal and GL nodes on E4M1
GLBSP: Building normal and GL nodes on E4M2
GLBSP: Building normal and GL nodes on E4M3
GLBSP: Building normal and GL nodes on E4M4
GLBSP: Building normal and GL nodes on E4M5
GLBSP: Building normal and GL nodes on E4M6
GLBSP: Building normal and GL nodes on E4M7
GLBSP: Building normal and GL nodes on E4M8
GLBSP: Building normal and GL nodes on E4M9
GLBSP: Building normal and GL nodes on E5M1
GLBSP: Building normal and GL nodes on E5M2
GLBSP: Building normal and GL nodes on E5M3
GLBSP: Building normal and GL nodes on E5M4
GLBSP: Building normal and GL nodes on E5M5
GLBSP: Building normal and GL nodes on E5M6
GLBSP: Building normal and GL nodes on E5M7
GLBSP: Building normal and GL nodes on E5M8
GLBSP: Building normal and GL nodes on E5M9
GLBSP: Building normal and GL nodes on E6M1
GLBSP: Building normal and GL nodes on E6M2
GLBSP: Building normal and GL nodes on E6M3
GLBSP: Building normal and GL nodes on E6M4
GLBSP: Building normal and GL nodes on E6M5
GLBSP: Building normal and GL nodes on E6M6
GLBSP: Building normal and GL nodes on E6M7
GLBSP: Building normal and GL nodes on E6M8
GLBSP: Building normal and GL nodes on E6M9
GLBSP: 
GLBSP: Saving WAD as C:\Doomsday\dungeons_of_the_gods-Egypt.wad
GLBSP: 
GLBSP: Total serious warnings: 0
GLBSP: Total minor warnings: 5
GLBSP: 
GLBSP: All levels were built successfully.
Saving options file...
DONE.


TOTAL TIME: 289.25 seconds


Quit......

Saving options file...
DONE.

Saving config file...
DONE.


--- CLOSED LUA VM ---


====== END OF OBLIGE LOGS ======

