====C-evo 1.2 samiam changes==== Compared to stock C-evo 1.2, I have made the following changes: * Map sizes changed. Instead of the six stock map sizes, there are now seven map sizes: Two tiny map sizes (20x20 and 30x20, since 20x20 now works without problem on a high-resolution screen), 4 “correct surface area” sizes, and the largest size C-evo supports (100x96). * Bug fix when compiling C-evo in Delphi 5 * Larger tileset disabled (to save space) * Possible to disable visible “fog of war” shroud in 1.2 (restoring 1.1.1 feature) * Map directory moved backed to /Users/Name/AppData/Roaming/C-evo/Maps to /Program Files/C-evo/Maps/, to allow portable installs to include custom maps. * Fog of war shroud pattern changed to be three vertical lines * Science background pattern and Mongo huts made less saturated (less bright colors) * Caulixtla map added to files * Seti AI added * Tutorial and HOWTO (including Tutorial map) added * Fanfare (diplomacy) sound disabled since Seti has an annoying way of sending emissaries every single turn. Can be re-enabled with simple filename change. ====C-evo-samiam 2013 changes==== Compared to the early 2010 C-evo-samiam, the following changes have been made to C-evo 1.1.1 2013: * Smallest map size increased from 20x20 to 30x20, so that the map can be played on a 1920x1080 HD display without problem. * “Fog of war” pattern changed to be just three thin vertical bars per tile. * Nation border pattern updated to include black lines so it can always be clearly seen * New map added: Caulixtla. This is a C-evo conversion of a map generated with Civilization 4’s third-party “Perfect World” map script. * Fanfare (diplomacy) sound disabled since Seti has an annoying way of sending emissaries every single turn. Can be re-enabled with simple filename change. * Instead of having the Seti AI and the tech tree image in separate files, all C-evo related files are now in two floppy-disk-sized files. The version of C-evo used is still 1.1.1 because: * C-evo 1.2 mandates that we see fog of war all of the time; this was user-settable in C-evo 1.1.1 * C-evo 1.2 now has 96x48 graphics, which greatly increase the size of the C-evo files (we would now need three instead of two floppies :) * Maps are now stored in AppData instead of the same folder as C-evo. This makes a “one folder” installation no longer possible. The older 2010 release made these changes relative to stock C-evo 1.1.1: * Netbook “F9” rendering bug fixed * Map sizes changed: Smallest map made smaller; other maps except largest have a correct surface area ratio. World is pi*r units high, 4*r units wide (giving us the spherical surface area of 4*pi*r^2) * Highest possible maximum year greatly increased to effectively remove the time limit * Tutorial and HOWTO added. * Four maps added: Treasure island from the TF (total fairness) series; a small 1-player map; a tiny 3-player map; and the tutorial map. * Nation2.bmp altered to make the Mongo tribe have less bright cities. * Texture2.jpg (Science backdrop) altered to be more muted.