Directory May-09-2021 1.2
1326231 Oct-18-2022 C-evo-1.2-samiam-2022.7z
39632 Mar-10-2018 C-evo-HOWTO.html
3285414 Jun-06-2021 C-evo-samiam-2021-full.7z
488 Jun-06-2021 C-evo-samiam-2021-full.7z.asc
1276644 Jun-12-2021 C-evo-samiam-2021.7z
488 Jun-12-2021 C-evo-samiam-2021.7z.asc
1612357 Jun-12-2021 C-evo-samiam-2021.zip
488 Jun-12-2021 C-evo-samiam-2021.zip.asc
398072 May-20-2021 c-evo-mapgen-2021-05-21.zip
488 May-20-2021 c-evo-mapgen-2021-05-21.zip.asc
Directory Jun-06-2021 old
176018 Apr-21-2013 screenshot.jpg
C-evo-samiam-2021-full.7z: This is the previous “house rules” version of C-evo 1.2 that I play. (map_gen added; max year increased to 7000; different map sizes; ability to hide fog of war; no large tileset—it’s not needed in Windows 10 which supports enlarging legacy apps like C-evo) All source code is included in this release of the code.
C-evo-samiam-2021.(7z|zip): This is an aggressively size optimized version of the current “house rules” version of C-Evo that I play.
c-evo-mapgen-2021-05-21.zip: This is my update to Ulrich Krueger’s random map generator for C-evo. This version has a number of updates; most notably, it no longer crashes and/or refuses to run come January of 2038.
1.2: Files related to C-evo 1.2 (source code of my changes; c-evo-1.2-samiam spread across two floppy-disc sized images, Steffen Gerlach’s “stock” release of C-evo 1.2, etc.)
Caulixtla: A conversion of a single large continent of a map generated with Cephalo's Civilization 4 "Perfect World" map script. Includes a map script which randomly changes some aspects of the map.
C-evo-HOWTO.html: A 6000-word introduction to C-evo for someone who has never played a Civilization game before.
old: Older files. My final 2013 version of C-evo 1.1.1; source code for C-evo 1.1.1; etc.
screenshot.jpg: A screenshot of C-evo 1.2 (using my “house rules” edition; observe the vertical lines used as the “fog of war” shroud)
.7z files need 7zip to open
http://www.7-zip.org/